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Need help with excursion funnel control

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Okay... i kinda overlooked what you were trying to do there... so i tested a bit myself and your gonna need a math_counter together with a logic_case...

Have your first button set so you cannot do a fast reset (no other way around), set the reset time to say 10.5 seconds and have it add 1 to the math_counter on pressed and substract 1 after 10 seconds (the reset).

On press of second button, have it again add 1 to the math_counter on pressed and substract 1 after unpressed (geussing its a floor_button)

Create a math_counter & a logic_case and name them properly however you want.

Set up your math_counter up as the following:
initial value: 0
min. value: 0
max. value: 2
outputs:
Outvalue > logic_case > Invalue

Now, set up your logic_case up as the following:
case01: "0"
case02: "1"
case03: "2"
Outputs:
Oncase01 > excursion funnel > disable*
Oncase02 > excursion funnel > enable*
Oncase03 > excursion funnel > reverse*
*(dont remember the exact commands for the funnels)

And that should do the trick! :)

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

Only problem with that one is if you stand on button and let the timer run out the funnel will remain in blue mode. Trying downloading the example again. http://www.megaupload.com/?d=1L955XIG

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
KenJeKenny!? wrote:
Okay... i kinda overlooked what you were trying to do there... so i tested a bit myself and your gonna need a math_counter together with a logic_case...

Have your first button set so you cannot do a fast reset (no other way around), set the reset time to say 10.5 seconds and have it add 1 to the math_counter on pressed and substract 1 after 10 seconds (the reset).

On press of second button, have it again add 1 to the math_counter on pressed and substract 1 after unpressed (geussing its a floor_button)

Create a math_counter & a logic_case and name them properly however you want.

Set up your math_counter up as the following:
initial value: 0
min. value: 0
max. value: 2
outputs:
Outvalue > logic_case > Invalue

Now, set up your logic_case up as the following:
case01: "0"
case02: "1"
case03: "2"
Outputs:
Oncase01 > excursion funnel > disable*
Oncase02 > excursion funnel > enable*
Oncase03 > excursion funnel > reverse*
*(dont remember the exact commands for the funnels)

And that should do the trick! :)

Thanks for all the efforts, but this still doesn't work. Standing on the second button still adds 1 to the counter, triggering OnCase2, which turns the excursion funnel on.

I think I have an idea, though. I'm going to test it real quick....

SUCCESS!

Here's what I did. Instead of having each button add/subtract 1, I had the first button add/subtract 2 and the second button add/subtract 3. I then had the funnel work normally if the case was 2 (only button 1) and then reverse if the case was 5 (both buttons). Activating only the second button would add 3, which doesn't do anything.

Thanks for all the help!

As I had.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
Only problem with that one is if you stand on button and let the timer run out the funnel will remain in blue mode. Trying downloading the example again. http://www.megaupload.com/?d=1L955XIG

I didn't see this post before. It would have been helpful. Thank you anyway.

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