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need some help for models and moving objects

well, I'm now taking a break for now.

to me, a break means trying to work on less tedious project :wink:

now, I'm working on the finale of our mod. all top secret though. but I need help with 2 things to make this map the most memorable map in the entire mod.

I need to find out:

A)where a female model is, which is mearly the shape of the female, not including the clothes that'll mess up the texture I plan to add.
(before anyone tries to hint at this, no, I am not asking for a naked model. just one which gives the shape of the model.)
maybe a full-body swimsuit would suffice, but where to even look?

B)how to move brushes, entities and wires at the same speed and time. by move, I mean any transformation. rotate, actual movement, dropping etc.

can anyone help? I assure you, if I can actually accomplish this, this map will be very memorable when the version is released :wink:

Didn't I find a model for you already?

Um...for the moving thing, it depends whether you are talking about ingame or in hammer. If you're talking about in game, then in hammer have them all parented to the thing that's moving. If in hammer, then click the "group" icon at the top toolbar (looks like two squares with a plus next to them). Keep in mind though, while resizing that entities DO NOT RESIZE. so if you want to make something twice as big then you'd have to find a different model that is twice as big. Get it?

Hear the turret, for it is knell. It summons thee to heaven, or to hell.
p0rtalplayer wrote:
Didn't I find a model for you already?

Um...for the moving thing, it depends whether you are talking about ingame or in hammer. If you're talking about in game, then in hammer have them all parented to the thing that's moving. If in hammer, then click the "group" icon at the top toolbar (looks like two squares with a plus next to them). Keep in mind though, while resizing that entities DO NOT RESIZE. so if you want to make something twice as big then you'd have to find a different model that is twice as big. Get it?

you did, yes. but the hair, you, me and my cousin (lead beta tester for those who don't know) agreed it was awkward. so I though, maybe a swimsuil female, as it wouldn't look as odd.

I mean moving,not resizing. you know, as in the elevator in portal, the giant mecanical thing in P:TFV mappack etc.

You can attach entities to other entities by setting the "parent" field to the name of an existing entity. When an entity (func_door(_rotating), func_tracktrain, func_physbox etc) moves, everything that has its name as the parent will move with it.

You can even attach multiple moving objects to each other and have them move independently, but relative to their parent. (For example, I used this to make the robotic arm with the portal gun in Manic Mechanic.)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
HMW wrote:
You can attach entities to other entities by setting the "parent" field to the name of an existing entity. When an entity (func_door(_rotating), func_tracktrain, func_physbox etc) moves, everything that has its name as the parent will move with it.

You can even attach multiple moving objects to each other and have them move independently, but relative to their parent. (For example, I used this to make the robotic arm with the portal gun in Manic Mechanic.)

perfect :D
thanks.

now, just the entity problem. anyone know of any website to get them, or even better, a specific model?

Open up the model browser and :search:

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what he means is there is no suitable ones stocked.

and I did mention parenting in my post, you need to read more carefully.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.
p0rtalplayer wrote:
[...]and I did mention parenting in my post, you need to read more carefully.

Sorry, I saw that but I should have quoted your post in my reply. I wanted to explain it a bit more, just in case kizzycocoa didn't know that "parenting" means filling in an entity property.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic