Need Voice Actors For A Portal 2 Mod
Quote from kyleprotecX on August 15, 2014, 6:36 pmI am making a Portal 2 Mod, And i need voice actors for GLaDOS And Turrets Voice. You will recieve more information if you would like to help out.
I am making a Portal 2 Mod, And i need voice actors for GLaDOS And Turrets Voice. You will recieve more information if you would like to help out.
Quote from CamBen on August 15, 2014, 7:03 pmYea... Nobody is probably gonna help you out unless you actually showcase what you have gotten done, otherwise we can't see whether it's worth the time.
Yea... Nobody is probably gonna help you out unless you actually showcase what you have gotten done, otherwise we can't see whether it's worth the time.
Aperture Science: We do our science asbestos we can!
Quote from kyleprotecX on August 15, 2014, 7:43 pmCamBen wrote:Yea... Nobody is probably gonna help you out unless you actually showcase what you have gotten done, otherwise we can't see whether it's worth the time.Your right, Here is a picture of the main menu for the mod. If you want anymore information please tell me.
Your right, Here is a picture of the main menu for the mod. If you want anymore information please tell me.
Quote from Ultiman9711 on August 15, 2014, 8:54 pmA main menu isn't exactly a showcase of your work . . . honestly, if all you have to show for it is a main menu, a lot of people won't want to help.
A main menu isn't exactly a showcase of your work . . . honestly, if all you have to show for it is a main menu, a lot of people won't want to help.
Quote from kyleprotecX on August 15, 2014, 9:46 pmUltiman9711 wrote:A main menu isn't exactly a showcase of your work . . . honestly, if all you have to show for it is a main menu, a lot of people won't want to help.What do people want to see as well as the main menue?
What do people want to see as well as the main menue?
Quote from PedroDeak on August 15, 2014, 10:15 pmMaps already created, if there are any, the story that the mod will tell, those kind of things must be here so people may know your mod and then show some interest in working with you in it
Maps already created, if there are any, the story that the mod will tell, those kind of things must be here so people may know your mod and then show some interest in working with you in it
Quote from FelixGriffin on August 15, 2014, 10:15 pmSome samples of the maps you made would be good.
Some samples of the maps you made would be good.
Quote from Arachnaphob on August 15, 2014, 10:20 pmIn-game screenshots, mod description, videos if possible.
If I needed voice actors for my mod (Which may actually be the case in a bit) this is what I would put:
Arachnaphob from the future wrote:It was a simple mission: Reconnect the communications and bring the abandoned portion of Aperture to life. But, after turns of fate and paranormal events, you are thrown into the dark past of Aperture Science. What was one locked away will now return. This is The Lost Tests, an upcoming portal 2 mod that will be a fusion of puzzle and psychological horror gameplay. Featuring a completely original soundtrack, a tense, dark, story line, and new visual themes, the lost tests will bring a new genre to the portal 2 mod base. Faced with supernatural challenges, you must navigate the crumbling facility with new original characters and gameplay mechanics. But as the light slowly dies, will you survive the past?Hello all, I am Arachnaphob, leader of The Lost Tests, a horror mod for portal 2. We currently are in need of voice actors, so any help is appreciated. We currently need specifically GLaDOS, Cave Johnson, and bob's cousin.
Some screenshots:
http://www.moddb.com/mods/the-lost-test ... h#imagebox
http://www.moddb.com/mods/the-lost-test ... s#imagebox
http://www.moddb.com/mods/the-lost-test ... 1#imagebox
http://www.moddb.com/mods/the-lost-test ... u#imageboxIf you wish to learn more, visit our ModDB page or leave a comment below.
Thank you!
In-game screenshots, mod description, videos if possible.
If I needed voice actors for my mod (Which may actually be the case in a bit) this is what I would put:
Hello all, I am Arachnaphob, leader of The Lost Tests, a horror mod for portal 2. We currently are in need of voice actors, so any help is appreciated. We currently need specifically GLaDOS, Cave Johnson, and bob's cousin.
Some screenshots:
http://www.moddb.com/mods/the-lost-test ... h#imagebox
http://www.moddb.com/mods/the-lost-test ... s#imagebox
http://www.moddb.com/mods/the-lost-test ... 1#imagebox
http://www.moddb.com/mods/the-lost-test ... u#imagebox
If you wish to learn more, visit our ModDB page or leave a comment below.
Thank you!
Musical website Moddb
Quote from kyleprotecX on August 16, 2014, 9:51 pmHere is the main story for my Mod.
You wake up in a test chamber that is Really Overgrown, And there is a turret that is your friend he tells you that some other turrets killed GLaDOS And are now in charge but they shut themselves down in the process and now they are rebooting you and the other turret find your way to the bad turrets chamber but are forced to do some tests along the way.
There is a fair bit more to the mod as well
Here is a screenshot of one of the offices, THE SCREENSHOT IS OF A MAP THAT IS IN BETA SO ITS NOT THAT GOOD.
Here it is!
Here is the main story for my Mod.
You wake up in a test chamber that is Really Overgrown, And there is a turret that is your friend he tells you that some other turrets killed GLaDOS And are now in charge but they shut themselves down in the process and now they are rebooting you and the other turret find your way to the bad turrets chamber but are forced to do some tests along the way.
There is a fair bit more to the mod as well
Here is a screenshot of one of the offices, THE SCREENSHOT IS OF A MAP THAT IS IN BETA SO ITS NOT THAT GOOD.
Here it is!
Quote from Lpfreaky90 on August 17, 2014, 12:50 amkyleprotecX wrote:Here is the main story for my Mod.You wake up in a test chamber that is Really Overgrown, And there is a turret that is your friend he tells you that some other turrets killed GLaDOS And are now in charge but they shut themselves down in the process and now they are rebooting you and the other turret find your way to the bad turrets chamber but are forced to do some tests along the way.
There is a fair bit more to the mod as well
Here is a screenshot of one of the offices, THE SCREENSHOT IS OF A MAP THAT IS IN BETA SO ITS NOT THAT GOOD.
Here it is!
I think this needs quite a lot of work:
- the walls and ceilings should have different textures
- the ceiling texture is misaligned
- the light model is improperly lit
- the light model doesn't seem to be giving light, the skin is the off skin and there's no sprite or anything to indicate it's actually on
- the floor texture is misaligned
- the tile model appears to be clipping into the desk
- there doesn't seem to be a chair or anything near the desk
- the danger keep out sign seems extremely angled, you probably want to reduce the angle a bitoverall I think you need to work a bit more on the quality of your map, and provide a better screenshot before you'll get people on the team with you. I hope my suggestions can help you a bit there
You wake up in a test chamber that is Really Overgrown, And there is a turret that is your friend he tells you that some other turrets killed GLaDOS And are now in charge but they shut themselves down in the process and now they are rebooting you and the other turret find your way to the bad turrets chamber but are forced to do some tests along the way.
There is a fair bit more to the mod as well
Here is a screenshot of one of the offices, THE SCREENSHOT IS OF A MAP THAT IS IN BETA SO ITS NOT THAT GOOD.
Here it is!
I think this needs quite a lot of work:
- the walls and ceilings should have different textures
- the ceiling texture is misaligned
- the light model is improperly lit
- the light model doesn't seem to be giving light, the skin is the off skin and there's no sprite or anything to indicate it's actually on
- the floor texture is misaligned
- the tile model appears to be clipping into the desk
- there doesn't seem to be a chair or anything near the desk
- the danger keep out sign seems extremely angled, you probably want to reduce the angle a bit
overall I think you need to work a bit more on the quality of your map, and provide a better screenshot before you'll get people on the team with you. I hope my suggestions can help you a bit there