Need Voice Actors For A Portal 2 Mod
Quote from Rlski on August 17, 2014, 9:08 amI'm not sure TWP is the good place to find voice actors. You might find a lot of portal fans and some might want to help, but voice acting is a really specific activity. Maybe you should check some voice acting communities on Google and present your project to them
I'm not sure TWP is the good place to find voice actors. You might find a lot of portal fans and some might want to help, but voice acting is a really specific activity. Maybe you should check some voice acting communities on Google and present your project to them
Quote from protoborg on August 18, 2014, 2:24 amRlski wrote:I'm not sure TWP is the good place to find voice actors. You might find a lot of portal fans and some might want to help, but voice acting is a really specific activity. Maybe you should check some voice acting communities on Google and present your project to themUm...yeah. You have no idea what you are talking about. I can guarantee you no one outside of the Portal community would be even the slightest bit interested in doing voice acting for a Portal 2 mod. Of course, this particular mod presents nothing of interest to anyone WITHIN the community either.
Um...yeah. You have no idea what you are talking about. I can guarantee you no one outside of the Portal community would be even the slightest bit interested in doing voice acting for a Portal 2 mod. Of course, this particular mod presents nothing of interest to anyone WITHIN the community either.
Quote from Arachnaphob on August 18, 2014, 6:16 amWoah there Debbie downer. There is such a small amount of people in the portal mapping community, with there are a s**t ton of other great and talented fans that aren't on this wubsite. Also, I know there was a thread where someone offered to do voice acting (not sure if spam or not though). Maybe you could dig up that thread and contact the guy.
Woah there Debbie downer. There is such a small amount of people in the portal mapping community, with there are a s**t ton of other great and talented fans that aren't on this wubsite. Also, I know there was a thread where someone offered to do voice acting (not sure if spam or not though). Maybe you could dig up that thread and contact the guy.
Musical website Moddb
Quote from Rlski on August 18, 2014, 7:08 amprotoborg wrote:You have no idea what you are talking aboutI was talking about this kind of communities that help people find voices for whatever kind of project including sci-fi video games... But, yeah, indeed, you need a solid project to come up with.
I was talking about this kind of communities that help people find voices for whatever kind of project including sci-fi video games... But, yeah, indeed, you need a solid project to come up with.
Quote from iWork925 on August 19, 2014, 1:31 amAperture Tag had some nice voice acting...
Aperture Tag had some nice voice acting...
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from CamBen on August 19, 2014, 2:25 amiWork925 wrote:Aperture Tag had some nice voice acting...portal prelude had amazing voice acting
portal prelude had amazing voice acting
Aperture Science: We do our science asbestos we can!
Quote from iWork925 on August 19, 2014, 2:43 amCamBen wrote:iWork925 wrote:Aperture Tag had some nice voice acting...portal prelude had amazing voice acting
Oh yeah forgot about that one. These used professional services, no?
portal prelude had amazing voice acting
Oh yeah forgot about that one. These used professional services, no?
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from CamBen on August 19, 2014, 3:27 amText to speech, probably illegally used from AT&T natural speech.
Admittedly, I thought that the voice acting on aperture tag was only bad cause of the "character" they tried to fit it to. It would have been far better as just an unseen voice, like the announcer. That aside, it wasn't up to par with any game that you had to pay for. It it had been a free mod, it wouldn't have been an issue IMO
Text to speech, probably illegally used from AT&T natural speech.
Admittedly, I thought that the voice acting on aperture tag was only bad cause of the "character" they tried to fit it to. It would have been far better as just an unseen voice, like the announcer. That aside, it wasn't up to par with any game that you had to pay for. It it had been a free mod, it wouldn't have been an issue IMO
Aperture Science: We do our science asbestos we can!
Quote from srs bsnss on August 19, 2014, 11:34 amYou might have some luck on the Portal 2 Steam Forums.
You might have some luck on the Portal 2 Steam Forums.
Quote from kyleprotecX on August 20, 2014, 6:17 amLpfreaky90 wrote:kyleprotecX wrote:Here is the main story for my Mod.You wake up in a test chamber that is Really Overgrown, And there is a turret that is your friend he tells you that some other turrets killed GLaDOS And are now in charge but they shut themselves down in the process and now they are rebooting you and the other turret find your way to the bad turrets chamber but are forced to do some tests along the way.
There is a fair bit more to the mod as well
Here is a screenshot of one of the offices, THE SCREENSHOT IS OF A MAP THAT IS IN BETA SO ITS NOT THAT GOOD.
Here it is!
Thanks for the help Lpfreaky90 I will get to work on fixing all of those issues
I think this needs quite a lot of work:
- the walls and ceilings should have different textures
- the ceiling texture is misaligned
- the light model is improperly lit
- the light model doesn't seem to be giving light, the skin is the off skin and there's no sprite or anything to indicate it's actually on
- the floor texture is misaligned
- the tile model appears to be clipping into the desk
- there doesn't seem to be a chair or anything near the desk
- the danger keep out sign seems extremely angled, you probably want to reduce the angle a bitoverall I think you need to work a bit more on the quality of your map, and provide a better screenshot before you'll get people on the team with you. I hope my suggestions can help you a bit there
You wake up in a test chamber that is Really Overgrown, And there is a turret that is your friend he tells you that some other turrets killed GLaDOS And are now in charge but they shut themselves down in the process and now they are rebooting you and the other turret find your way to the bad turrets chamber but are forced to do some tests along the way.
There is a fair bit more to the mod as well
Here is a screenshot of one of the offices, THE SCREENSHOT IS OF A MAP THAT IS IN BETA SO ITS NOT THAT GOOD.
Here it is!
Thanks for the help Lpfreaky90 I will get to work on fixing all of those issues
I think this needs quite a lot of work:
- the walls and ceilings should have different textures
- the ceiling texture is misaligned
- the light model is improperly lit
- the light model doesn't seem to be giving light, the skin is the off skin and there's no sprite or anything to indicate it's actually on
- the floor texture is misaligned
- the tile model appears to be clipping into the desk
- there doesn't seem to be a chair or anything near the desk
- the danger keep out sign seems extremely angled, you probably want to reduce the angle a bit
overall I think you need to work a bit more on the quality of your map, and provide a better screenshot before you'll get people on the team with you. I hope my suggestions can help you a bit there