Please or Register to create posts and topics.

New Dark Cubes!

PreviousPage 2 of 2
penapappa wrote:
theVDude wrote:
I can't do that, I guess if you changed the model it'd be possible. But probably not for use in regular game.

You remember that cube in RenTest3 that have space inside, it's glass, and you can trap energy pellet inside it?

I think that was a carefully constructed func_physbox.
You're right, VDude, about the necessity of modifying the model, however, there may be a way to make the heart shine. I don't know if using a selfillum mask works on models, but if it does, it could cause the heart to glow pink. I'll try to monkey around with the VMT a bit, and if it works, I'll try to post a screenshot later.

EDIT: Nevermind the VMT parameter stuff; turns out to control luminosity you have to modify the alpha channel of the VTF. I'll work on that instead.

Image
Now with 100% more inline comments!

OK--how's this for a beta?
Image

Image
Now with 100% more inline comments!
WinstonSmith wrote:
OK--how's this for a beta?
Image

I like it. It would be really impressive if it would cast light on the walls too.

:wink:
jrlauer wrote:
I like it. It would be really impressive if it would cast light on the walls too.

Thanks, and you're right. I tried to use light_dynamics surrounding the cube, but they aren't exactly...cooperating. Ideas, anyone?

Image
Now with 100% more inline comments!

The source engine has issues with dynamic lights anyway. Maybe if this was the unreal engine...

Image

"Duct Tape is the answer."

Those, look, awesome!

Chamber 74: Speed Run, Least Portals
Affinity: Least Portals

These look awesome dude!
the regular weighted cube kinda reminds me of the rocket sentries....
idk why though...

My life was a mathematical error....
PreviousPage 2 of 2