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MrTwoVideoCards wrote:
No, numnuts. Real Time, geezus. Aside that it, can effect your positioning.

wut

MrTwoVideoCards wrote:
No, numnuts. Real Time, geezus. Aside that it, can effect your positioning.

But does it affect your orientation? If you change gravity to have the player fall towards a wall, does the player orient as if the wall was the floor?

So THAT'S how you do that!

Give me one good reason I should not take "lack of original ideas" personally and crack down with my awesome powers.

Also, pretty much everything you mentioned is impossible without a mod, even then it would take FOREVER to do. Especially underwater portals. That would rape the shit out of your computer.

Image
MrTwoVideoCards wrote:
No, numnuts. Real Time, geezus. Aside that it, can effect your positioning.

Also means Orientation as well in the Dictionary.

Currently working on Darksiders 3.
MrTwoVideoCards wrote:
Also means Orientation as well in the Dictionary.

Well, when you create maps, Position is the Origin (almost) and Orientation is the Pitch Yaw Roll. That wasn't clear enough.

BUT, STILL I'd like to see how it can be done. I mean, to reverse the player's view...

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
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