Please or Register to create posts and topics.

New Map: Sidewinder [WIP]

PreviousPage 3 of 4Next

I replayed the level and I was sort of mistaken before.

Spoiler
Sorry, only logged-in users can see spoilers.

Btw, I hadn't noticed before, but the lamp in the first room shows up black for me as well.

All right everyone. I actually got around to making a new version sooner than I thought I would.

The new version has been uploaded and is available for download at http://myaperturelabs.com/file.php?id=18

Thanks for all your support thus far and I look forward to more feedback in the future for both this project and other projects!

I like what you've done with the place, though I'm sad that I couldn't figure out how to

Spoiler
Sorry, only logged-in users can see spoilers.
:cry:
That's not a real complaint, its probably for the best.

:!: Areas in need of attention:

Spoiler
Sorry, only logged-in users can see spoilers.

:| Little things that bug me:

Spoiler
Sorry, only logged-in users can see spoilers.

:idea: Changes you made that I like:

Spoiler
Sorry, only logged-in users can see spoilers.

Great work!

I really enjoyed playing this map. I'm stumped at the end, however - I guess the turret can no longer hold down a button, so I don't know what third object I can use to do it so I can go outside.

Any clue would be appreciated.

marble wrote:
I really enjoyed playing this map. I'm stumped at the end, however - I guess the turret can no longer hold down a button, so I don't know what third object I can use to do it so I can go outside.

Any clue would be appreciated.

Same here

Found it.

Spoiler
Sorry, only logged-in users can see spoilers.

volt wrote:
Found it.
Spoiler
Sorry, only logged-in users can see spoilers.

Alternatively

Spoiler
Sorry, only logged-in users can see spoilers.

Ralen wrote:
Alternatively
Spoiler
Sorry, only logged-in users can see spoilers.

So you can

Spoiler
Sorry, only logged-in users can see spoilers.
? Huh, I never would've thought of that. Funny!

Thank you for all your support everyone!

I can't believe I let those texture issues slip by. Thanks for pointing them out Adair.

I might release a v1.31 I feel pretty good about it except for a few really small details and I don't want people to think the next version will have more changes than it actually does.

I just released version 1.31

It just polishes up the map an extra bit, check it out.

I think this might be the final version, I appreciate all your support along the way.

PreviousPage 3 of 4Next