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November Contest Map (beta) [WIP]

I've uploaded a beta version of my November contest map to the WIP section. It's pretty late so I'm going to just refer you to the description of the file... and ignore screenshots for the night. I'll add them tomorrow evening.

http://forums.thinking.withportals.com/dload.php?action=file&file_id=118

Some nice stuff there, and some messed-up stuff. Liked the start and how you get out of the 1st room. :) Then the bad stuff started. . . .but I also want to say I really like the last rooms

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My problems:

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Yeah, I ended up having to

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I had some pretty big problems with the orb puzzle. It was very...chaotic. I couldn't reproduce a sure fire way of getting the orb to where it needed to be. And because of that, I ended up just quitting.

Theres no need to noclip anywhere.... and I thought I put a button in that small hallway with the orb catcher so if you did go in there you wouldn't be stuck.

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I'll fix the trigger on that button so it opens the door for the client as well.

Flinging with a cube in-hand = unenjoyable.

volt wrote:
Flinging with a cube in-hand = unenjoyable.

After reading this thread and realizing that you have to do the platform orb catcher first before you do the one at the end of the locked hallway, I was able to do both of them without too much trouble. I knew how to do them, it was just a matter of getting the angles right on the first one, and the timing right on the second one. I would suggest inserting the "dot" signs to indicate to the player which order to do them in.

I think the last room definitely needs to be revamped, because as people have been saying, flinging with the cube is not fun, and in this room it's nearly impossible. For a while I thought I could fling the cube on its own, but its terminal velocity is too low to make it to the platform with the button.

One small suggestion I have for the room with the button on the tall platform just before the energy pellet room would be to have a broken "entrance" somewhere. The way you come in is through the wall, which isn't the "real" entrance, so it would make sense if there was a false door somewhere, indicating that's how you should have come in, if things didn't break in the first room forcing you to come in the back way.

Edit: I felt it was also worth mentioning that I love the way you initially obtain the cube. Now I get the map name.