Observation Maze [Release]
Quote from Syon on October 28, 2007, 10:59 pmIve just finished my first map and I'm looking for some feedback on it. Been working on and off on it for 2 weeks. Before now I'd never done built any hl2 maps, so had a bit of learning to do with hammer and all. I've tried to make it look as professional as possible though.
1 known but at the moment.
- The elevators are all white due to high reflectivity. I havn't been able to figure out how to fix this. When rendered without HDR the elevators reflect the skymap (which i've also had trouble with.) If anyone knows how to fix this, please let me know.Thanks and Enjoy.
Edit:
Forgot to include a link to the download area for the map.
http://forums.thinking.withportals.com/dload.php?action=file&file_id=62Maybe I'll add those suggestions too, pretty easy stuff to change.
Ive just finished my first map and I'm looking for some feedback on it. Been working on and off on it for 2 weeks. Before now I'd never done built any hl2 maps, so had a bit of learning to do with hammer and all. I've tried to make it look as professional as possible though.
1 known but at the moment.
- The elevators are all white due to high reflectivity. I havn't been able to figure out how to fix this. When rendered without HDR the elevators reflect the skymap (which i've also had trouble with.) If anyone knows how to fix this, please let me know.
Thanks and Enjoy.
Edit:
Forgot to include a link to the download area for the map.
http://forums.thinking.withportals.com/dload.php?action=file&file_id=62
Maybe I'll add those suggestions too, pretty easy stuff to change.
Quote from Mapster on October 28, 2007, 11:29 pmWhen walls come up white, it means that you need to rebuild the cubemaps which can not be done in portal atm, unless you do it in another game such as half-life 2 Death Match.
Nicely done map, twas defiantly bettwr than my first Portal map heh.
But i think in a maze you need to put where you need to go or it's jsut frustrating... it may be a maze i know but still.
When walls come up white, it means that you need to rebuild the cubemaps which can not be done in portal atm, unless you do it in another game such as half-life 2 Death Match.
Nicely done map, twas defiantly bettwr than my first Portal map heh.
But i think in a maze you need to put where you need to go or it's jsut frustrating... it may be a maze i know but still.
Quote from roger federer on October 28, 2007, 11:57 pmnice map, someone finally does a maze idea. i got turned around alot. i like that you had the observation thing in the middle, it helps with orientation. you really ought to make the glass more obvious, alot of maps people release has glass that is pretty much invisible.
nice map, someone finally does a maze idea. i got turned around alot. i like that you had the observation thing in the middle, it helps with orientation. you really ought to make the glass more obvious, alot of maps people release has glass that is pretty much invisible.
Quote from Ralph on October 29, 2007, 12:05 pmNice puzzle, took me a bit to spot what I was supposed to do with the cube.
Nice puzzle, took me a bit to spot what I was supposed to do with the cube.
Quote from Grudge on October 29, 2007, 12:07 pmWill try this tonight - if it's any good would you allow me to review it?
Will try this tonight - if it's any good would you allow me to review it?
Quote from Syon on October 29, 2007, 12:40 pmGrudge wrote:Will try this tonight - if it's any good would you allow me to review it?Of course. Feel free.
I'll probably update it tonight to add an overlay to point out the exit location and change the glass a little to make it more visible.
Maybe add portal/step/time challenges too if I have time.
Of course. Feel free.
I'll probably update it tonight to add an overlay to point out the exit location and change the glass a little to make it more visible.
Maybe add portal/step/time challenges too if I have time.
Quote from Grudge on October 29, 2007, 2:42 pmGet it as finished as possible, PM me your MSN. Ready, set, go.
Get it as finished as possible, PM me your MSN. Ready, set, go.
Quote from Syon on October 30, 2007, 12:32 amUpdated the map.
Changed glass textures to be more visible
Added a couple arrows to make the exit easier to locate.
Added cubemaps.
Updated the map.
Changed glass textures to be more visible
Added a couple arrows to make the exit easier to locate.
Added cubemaps.
Quote from xitooner on October 30, 2007, 3:20 amFlaw in map; from the start I was able to portal-propel myself high enough to jump/crouch-land on top of wall. From there I was able to walk to the end; no need to push button, get cube, etc. 30 sec from start to finish, max.
When I tried the more legit way. . . I got the cube delivered, and pushed the button again. The cube right next to me vaporized for no reason. . . and you then delivered me another cube! If you only want me to have one cube, dont let the button work twice while a cube eixsts.
Flaw in map; from the start I was able to portal-propel myself high enough to jump/crouch-land on top of wall. From there I was able to walk to the end; no need to push button, get cube, etc. 30 sec from start to finish, max.
When I tried the more legit way. . . I got the cube delivered, and pushed the button again. The cube right next to me vaporized for no reason. . . and you then delivered me another cube! If you only want me to have one cube, dont let the button work twice while a cube eixsts.