Observation Maze [Release]
Quote from Syon on October 30, 2007, 8:11 amThinking about it, did you get up on the wall by [spoiler]placing a portal on the ground in the maze, portal yourself back up to the start area, and use a portal near the top of the wall in the start area and drop through a portal on the floor to get enough speed to get on the wall.[/spoiler]
If you did it this way, I may just leave it in for the portal/time/step challenges whenever I get to doing that. Theres also another way up on to the walls, but I leave you guys to figure that out.
Also, the cube needs to be vaporized because it's posible to get seperated from your cube and not be able to get back to it as you go through the map. If I only let one cube exist at a time, it could make the maze unsolveable a points, and I didn't want the player to be able to get multiple cubes, since that would provide too easy of a way of getting up on the walls. With no real destructive elements on the map, vaporizing the cube seems like the only resonable option (aside from building in some very complex animations or something to remove the old cube some other way, which I didn't want to do because of the time it would take.)
Thinking about it, did you get up on the wall by
If you did it this way, I may just leave it in for the portal/time/step challenges whenever I get to doing that. Theres also another way up on to the walls, but I leave you guys to figure that out.
Also, the cube needs to be vaporized because it's posible to get seperated from your cube and not be able to get back to it as you go through the map. If I only let one cube exist at a time, it could make the maze unsolveable a points, and I didn't want the player to be able to get multiple cubes, since that would provide too easy of a way of getting up on the walls. With no real destructive elements on the map, vaporizing the cube seems like the only resonable option (aside from building in some very complex animations or something to remove the old cube some other way, which I didn't want to do because of the time it would take.)
Quote from xitooner on October 30, 2007, 8:41 amSyon wrote:Thinking about it, did you get up on the wall by (spoiler)Yep, thats the way.
As for the cube destructor; I wonder if there is away to check the cubes distance from the switch, or you. . . and only destroy it and give another if its far away. You problem does sound more complicated than it initially seemed.
Yep, thats the way.
As for the cube destructor; I wonder if there is away to check the cubes distance from the switch, or you. . . and only destroy it and give another if its far away. You problem does sound more complicated than it initially seemed.
Quote from Syon on October 30, 2007, 10:50 amYeah, I thought about checking distance or checking if the cube is in an unreachable location when the button is pushed, but that amount of work was beyond what I wanted to do at the moment.
Also, you'd get in the situation of players pushing he button again while the cube is with them, and since the button would do nothing the player might think "I guess I only get one cube" then the player gets seperated from their cube and thinks "how am I supposed to get another cube when the button won't give me another one?"
I thought it made more sense to show the player that they can get a new cube no matter what happens, and that they can get it any time they need it.I kind of painted myself in to a corner on this whole thing though. Originally the map was much more simple, the only spot the cube was needed was at the very end and most of the maze was just a standard maze. I thought this made it much too easy though, so I added a lot more walls and places you have to use the cube. Before making it harder, there was only one cube and no dispenser, but after changing the design I realized the player could easily get seperated from the cube and get stuck in the maze.
Now I was kind of stuck, do I make the maze really easy with one cube, do I add a way to get new cubes, or do I scrap the whole design and find a new way to do it? An easy map isn't a lot of fun, and I didn't want to throw away all the work I'd done, so it came down to putting in a dispenser and removing old cubes.If nothing else it taught me to think ahead more when building complex maps.
Yeah, I thought about checking distance or checking if the cube is in an unreachable location when the button is pushed, but that amount of work was beyond what I wanted to do at the moment.
Also, you'd get in the situation of players pushing he button again while the cube is with them, and since the button would do nothing the player might think "I guess I only get one cube" then the player gets seperated from their cube and thinks "how am I supposed to get another cube when the button won't give me another one?"
I thought it made more sense to show the player that they can get a new cube no matter what happens, and that they can get it any time they need it.
I kind of painted myself in to a corner on this whole thing though. Originally the map was much more simple, the only spot the cube was needed was at the very end and most of the maze was just a standard maze. I thought this made it much too easy though, so I added a lot more walls and places you have to use the cube. Before making it harder, there was only one cube and no dispenser, but after changing the design I realized the player could easily get seperated from the cube and get stuck in the maze.
Now I was kind of stuck, do I make the maze really easy with one cube, do I add a way to get new cubes, or do I scrap the whole design and find a new way to do it? An easy map isn't a lot of fun, and I didn't want to throw away all the work I'd done, so it came down to putting in a dispenser and removing old cubes.
If nothing else it taught me to think ahead more when building complex maps.
Quote from Ralph on October 30, 2007, 11:32 amFrom reading the thread, can I just confirm:
[spoiler]You use the cube in the area you got it to step up onto one of the metal cubes sticking out from the wall and from there jump onto the walls, or was I supposed to take the cube elsewhere in the maze?[/spoiler]
From reading the thread, can I just confirm:
Quote from Syon on October 30, 2007, 12:29 pmRalph wrote:From reading the thread, can I just confirm:[spoiler]You use the cube in the area you got it to step up onto one of the metal cubes sticking out from the wall and from there jump onto the walls, or was I supposed to take the cube elsewhere in the maze?[/spoiler]
That's one way to solve it, although not the intended way. You're supposed to work your way throgh the maze using the cube. I found that quite awhile ago [spoiler]and decided to leave it in for the challenges whenever I get around to setting them up. I'm undecided now if I should leave the climbing or the fling in. Both were accidental ways of solving the map, but I think I like the fling better as it seems less manufactured and a more creative solution.[/spoiler]
That's one way to solve it, although not the intended way. You're supposed to work your way throgh the maze using the cube. I found that quite awhile ago
Quote from taco on November 5, 2007, 12:33 amGame breaking bug:
The metal part of the back wall is portable - because of this, I beat your map in about 20 seconds on my first try.
Game breaking bug:
The metal part of the back wall is portable - because of this, I beat your map in about 20 seconds on my first try.
Quote from LeVirus Watts on November 11, 2007, 5:02 pmI enjoy this. [spoiler]It took me a bit to see the gaps in the walls, and took some time to get to the cube. Haven't figured out yet what is done with it.[/spoiler]
At the entrance, just after you walk out of the elevator, there is enough of a gap between the walls and the elevator to see out into nothingness above the elevator.
I enjoy this.
At the entrance, just after you walk out of the elevator, there is enough of a gap between the walls and the elevator to see out into nothingness above the elevator.
Quote from iamafractal on November 17, 2007, 8:44 pmso i just got your maze. fun
[spoiler]After futzing around with the cube for a while, the phone rang and so i decided to start the level over. i shot down the camera near the start, used that to climb onto, and rapidly finished the level.
personally i don't think you should take out that solution because most people will not notice the camera in time for it to be helpful.[/spoiler]
so i just got your maze. fun
The cake is a PI
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I'm up for coop games & beta testing your maps...
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