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Opening up "Demonstration" levels?

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SnakeRX wrote:
I saw two different 'hazard' orange textures in there, do they both cast light?

Its gone now. :)

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So, was there like a real place to download that map?

Test Subject wrote:
So, was there like a real place to download that map?

sbrown wrote:
No, these were never released to the public by valve.
Test Subject wrote:
So, was there like a real place to download that map?

Nope, people would just remake it.

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like reeblue

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Think my remake is the closest remake I ever seen. But I also counted wall panels and stuff. But also I think when Portal was in its Alpha stage I think it was using Source Engine 11, then 14. But I'm not 100% sure.

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reepblue wrote:
I was debating my self on that. The orange texture makes a unwantable orange light. I'll look into it.

I have this problem in my maps and I know how to fix it. Take your func_brush or movelinear or whatever the VISIBLE BRUSH for your crusher, wall, etc is. Change the option in it for generating lightmap shadows to yes.

ie: You have the crusher with an orange light above it. The light shines thru as if there was no crusher there. You click on the func_brush crusher and check generate lightmap shadows. NOTE: It only creates shadows for its starting position.

dvlstx wrote:
I have this problem in my maps and I know how to fix it. Take your func_brush or movelinear or whatever the VISIBLE BRUSH for your crusher, wall, etc is. Change the option in it for generating lightmap shadows to yes.

ie: You have the crusher with an orange light above it. The light shines thru as if there was no crusher there. You click on the func_brush crusher and check generate lightmap shadows. NOTE: It only creates shadows for its starting position.

The EASIEST way it to put a no draw textured brush just under the grate. Problem solved

Edit: also you can rescale the orange texture to 50x 50y to get rid of it's light (just like the white textures)

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Actually, I found out that in the crusher demonstration level, there was no orange light at all. I removed the orange light and looks like the level.

Besides, I just redid the map. . . . lol

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