Overlapping movie displays
Quote from Sprowl on June 2, 2014, 7:51 amjosepezdj wrote:[...]because you can clearly see how the background texture delimit the image, its borders, etc. as if it was an overlay on top of the video.No, if you use a broken background (with cracks and stuff) you won't see those. The background doesn't matter, or where the vgui_movie_display is placed.
No, if you use a broken background (with cracks and stuff) you won't see those. The background doesn't matter, or where the vgui_movie_display is placed.
Quote from josepezdj on June 2, 2014, 7:55 amSprowl wrote:No, if you use a broken background (with cracks and stuff) you won't see thoseBecause 1. they haven't got an alpha channel, and 2. their .VMT doesn't contain the $ignorez 1 parameter. You can check that out
Sprowl, I'm pretty sure of what I'm saying, that parameter is the one in charge to render stuff in a first plane and it definitely is what was causing what you can see in your first picture
EDIT
Try using for exampler these textures (which are the "dirty" ones):
- elevator_video_overlay1
- elevator_video_overlay2
- elevator_video_overlay3They should appear in first plane as well due to they have the same params than the "elevator_video_lines" texture.
You can also make a version of one of the cracked screens but adding an alpha channel to the texture, and adding the parameter inside its .VMT, I'm sure you'll get what you keep with certain amount of opacity in the alpha channel on the first plane, thus on your videos.
Because 1. they haven't got an alpha channel, and 2. their .VMT doesn't contain the $ignorez 1 parameter. You can check that out
Sprowl, I'm pretty sure of what I'm saying, that parameter is the one in charge to render stuff in a first plane and it definitely is what was causing what you can see in your first picture
EDIT
Try using for exampler these textures (which are the "dirty" ones):
- elevator_video_overlay1
- elevator_video_overlay2
- elevator_video_overlay3
They should appear in first plane as well due to they have the same params than the "elevator_video_lines" texture.
You can also make a version of one of the cracked screens but adding an alpha channel to the texture, and adding the parameter inside its .VMT, I'm sure you'll get what you keep with certain amount of opacity in the alpha channel on the first plane, thus on your videos.