Packing custom content into a BSP
Quote from CoolDudeClem on September 13, 2013, 1:42 pmI would gladly send it if you could fix it for me, but I don't know how to send files here, or do you mean though an email? because I should be able to do that.
I would gladly send it if you could fix it for me, but I don't know how to send files here, or do you mean though an email? because I should be able to do that.

Quote from josepezdj on September 14, 2013, 5:14 amThere are 2 ways. The easiest is to click on my name and then click on "Sent a Private Message"
when youFor the other way around, you need to add me as friend in these forums; click again in my name then "Add Friend"; then there's a button on the top of the page that says "User Control Panel", go there and you'll be on your control panel; go to "Private messages" and pick my name from your list at the left side.
Go a bit down on the message page to attach a file.
There are 2 ways. The easiest is to click on my name and then click on "Sent a Private Message"
when you
For the other way around, you need to add me as friend in these forums; click again in my name then "Add Friend"; then there's a button on the top of the page that says "User Control Panel", go there and you'll be on your control panel; go to "Private messages" and pick my name from your list at the left side.
Go a bit down on the message page to attach a file.
Quote from FelixGriffin on September 14, 2013, 9:30 amOr just click the "0 Unread Messages" link on the left sidebar, then click "Compose" to write a new PM.
Or just click the "0 Unread Messages" link on the left sidebar, then click "Compose" to write a new PM.
Quote from HMW on September 14, 2013, 10:33 amCoolDudeClem, at the end of your video you try to use the batch files included in the Sendificate map to compile your own map. This is not how they are meant to be used! They are just for compiling the Sendificate map from the folder after unzipping, saving you the effort of having to copy any custom assets into your normal Portal 2 installation.
Any problems you experience with your custom assets should be solvable with the tips mentioned above. I'm not very familiar with Pakrat but I hear it sometimes has problems finding all required files.
This is the list of files you need for the sendificator:
- Code: Select all
materialsmodelshmwpropssendificator_beam.vmt
materialsmodelshmwpropssendificator_beam.vtf
modelshmwpropssendificator.dx90.vtx
modelshmwpropssendificator.mdl
modelshmwpropssendificator.phy
modelshmwpropssendificator.vvd
modelshmwpropssendificator_beam.dx90.vtx
modelshmwpropssendificator_beam.mdl
modelshmwpropssendificator_beam.vvd
modelshmwpropssendificator_cube0.dx90.vtx
modelshmwpropssendificator_cube0.mdl
modelshmwpropssendificator_cube0.vvd
modelshmwpropssendificator_cube1.dx90.vtx
modelshmwpropssendificator_cube1.mdl
modelshmwpropssendificator_cube1.vvd
scriptsvscriptshmwsendificator.nutIf you use the sendificator antlines you also need:
- Code: Select all
materialshmwsignagesendificator_antlines.vmt
materialshmwsignagesendificator_antlines.vtfGood luck!
CoolDudeClem, at the end of your video you try to use the batch files included in the Sendificate map to compile your own map. This is not how they are meant to be used! They are just for compiling the Sendificate map from the folder after unzipping, saving you the effort of having to copy any custom assets into your normal Portal 2 installation.
Any problems you experience with your custom assets should be solvable with the tips mentioned above. I'm not very familiar with Pakrat but I hear it sometimes has problems finding all required files.
This is the list of files you need for the sendificator:
- Code: Select all
materialsmodelshmwpropssendificator_beam.vmt
materialsmodelshmwpropssendificator_beam.vtf
modelshmwpropssendificator.dx90.vtx
modelshmwpropssendificator.mdl
modelshmwpropssendificator.phy
modelshmwpropssendificator.vvd
modelshmwpropssendificator_beam.dx90.vtx
modelshmwpropssendificator_beam.mdl
modelshmwpropssendificator_beam.vvd
modelshmwpropssendificator_cube0.dx90.vtx
modelshmwpropssendificator_cube0.mdl
modelshmwpropssendificator_cube0.vvd
modelshmwpropssendificator_cube1.dx90.vtx
modelshmwpropssendificator_cube1.mdl
modelshmwpropssendificator_cube1.vvd
scriptsvscriptshmwsendificator.nut
If you use the sendificator antlines you also need:
- Code: Select all
materialshmwsignagesendificator_antlines.vmt
materialshmwsignagesendificator_antlines.vtf
Good luck!
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from CoolDudeClem on September 14, 2013, 7:28 pmThanks HMW, I now have the sendificator working properly. I think you forgot to include the texture files in the list because it was still white when I tried adding all the files listed here manually in pakrat. I managed for figure out what texture files I still neede to add though, (materialsmodelshmwpropssendificator.vmt and materialsmodelshmwpropssendificator.vtf) so it now looks and works properly. Just need to get the doors and the HEP working.
Thanks HMW, I now have the sendificator working properly. I think you forgot to include the texture files in the list because it was still white when I tried adding all the files listed here manually in pakrat. I managed for figure out what texture files I still neede to add though, (materialsmodelshmwpropssendificator.vmt and materialsmodelshmwpropssendificator.vtf) so it now looks and works properly. Just need to get the doors and the HEP working.
Quote from HMW on September 17, 2013, 1:13 pmWhoops, sorry! I created that list from a map that uses the dirty version of the model, and just pruned all of the dirty textures. Then I forgot to add in the clean ones
There are a few more that are not on the list, besides the ones you found yourself. These are for the normal map and the copper rings.
- Code: Select all
materialsmodelshmwpropssendificator_r.vmt
materialsmodelshmwpropssendificator_n.vtfThat should be all, I think.
Whoops, sorry! I created that list from a map that uses the dirty version of the model, and just pruned all of the dirty textures. Then I forgot to add in the clean ones
There are a few more that are not on the list, besides the ones you found yourself. These are for the normal map and the copper rings.
- Code: Select all
materialsmodelshmwpropssendificator_r.vmt
materialsmodelshmwpropssendificator_n.vtf
That should be all, I think.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from CoolDudeClem on September 18, 2013, 4:52 pmJust making a quick reply to say thanks to everybody who helped out, my Level or Map (whatever you prefer) now works great! Also, based on what I learned, I thought I'd do a tutorial on how to pack custom items into a BSP. So other people know what and what not to do.
http://www.youtube.com/watch?v=YY9LIb9Q-b8&feature=youtu.be
And here is my map:
Just making a quick reply to say thanks to everybody who helped out, my Level or Map (whatever you prefer) now works great! Also, based on what I learned, I thought I'd do a tutorial on how to pack custom items into a BSP. So other people know what and what not to do.
http://www.youtube.com/watch?v=YY9LIb9Q-b8&feature=youtu.be
And here is my map:
http://steamcommunity.com/sharedfiles/f ... =176259902

Quote from BenVlodgi on September 18, 2013, 5:39 pmhey clem... I see your problem is fixed.. however I just want to point out that in your hammer you should move the manifest on the right hand side out of the sidebar is exit it... its useless
hey clem... I see your problem is fixed.. however I just want to point out that in your hammer you should move the manifest on the right hand side out of the sidebar is exit it... its useless