Packing Soundscapes
Quote from ChickenMobile on October 9, 2013, 6:47 amSoundscapes are one of things that will work when packed.
they should be under /scripts and be named relative to the name of your map.
e.g. scripts/soundscapes_mapname.txtI know this because I used custom soundscapes for rattmann returns.
Soundscapes are one of things that will work when packed.
they should be under /scripts and be named relative to the name of your map.
e.g. scripts/soundscapes_mapname.txt
I know this because I used custom soundscapes for rattmann returns.
Quote from Tmast98 on October 9, 2013, 10:07 amHey
I just actually made quite a few custom soundscripts of my own
Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.
Hey
I just actually made quite a few custom soundscripts of my own
Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.
Quote from Gemarakup on October 9, 2013, 10:42 amTmast98 wrote:HeyI just actually made quite a few custom soundscripts of my own
Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.
Actually, I just store all my custom content in portal2_dlc2. I don't need to get mixed up with files.
I just actually made quite a few custom soundscripts of my own
Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.
Actually, I just store all my custom content in portal2_dlc2. I don't need to get mixed up with files.
Quote from Tmast98 on October 9, 2013, 11:27 amyishbarr wrote:Actually, I just store all my custom content in portal2_dlc2. I don't need to get mixed up with files.Oh, that's really smart...wish I had thought of that 2 days ago .
Oh, that's really smart...wish I had thought of that 2 days ago .
Quote from User on October 9, 2013, 11:53 amyishbarr wrote:Actually, I just store all my custom content in portal2_dlc2. I don't need to get mixed up with files.I use portal_dlc3, thats just cleaner than dlc2
I use portal_dlc3, thats just cleaner than dlc2
Quote from HMW on October 13, 2013, 10:23 amChickenMobile wrote:Soundscapes are one of things that will work when packed.they should be under /scripts and be named relative to the name of your map.
e.g. scripts/soundscapes_mapname.txtThat is mega useful to know. Thanks!
Tmast98 wrote:HeyI just actually made quite a few custom soundscripts of my own
Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.
So can you pack soundscripts in a BSP? (As in, compatible with the workshop.) I have tried it in the past but could not get it to work... Maybe I missed something obvious.
they should be under /scripts and be named relative to the name of your map.
e.g. scripts/soundscapes_mapname.txt
That is mega useful to know. Thanks!
I just actually made quite a few custom soundscripts of my own
Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well.
So can you pack soundscripts in a BSP? (As in, compatible with the workshop.) I have tried it in the past but could not get it to work... Maybe I missed something obvious.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic