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Packing Soundscapes

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Tmast98 wrote:
Hey

I just actually made quite a few custom soundscripts of my own :lol:

Don't forget to add the .txt file they're in to the manifest in both portal2/scripts and portal2_dlc1/scripts, otherwise the soundscripts won't work, you'll need to pak both these files in as well. :thumbup:

So can you pack soundscripts in a BSP? (As in, compatible with the workshop.) I have tried it in the past but could not get it to work... Maybe I missed something obvious.[/quote]

Yup I did, do you set the search filter to all files when packing, and not all valid pak files?

This Signature is Beyond Your Range of Seeing.

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This is useful info, but people seem to mix up soundscapes and soundscripts.

So what now is packable and what not? o.O
Thats really cool that the soundscripts are packable, but are some another scripts also packable?

TheTobbell wrote:
So what now is packable and what not? o.O
Thats really cool that the soundscripts are packable, but are some another scripts also packable?

What I know that is packable:

Soundscripts
Scripts in general
Model Files
Material Files
Sound Files (.mp3, .wav, etc)

I think maybe .bik videos....not completely sure on that one though :lol:

This Signature is Beyond Your Range of Seeing.

Image

I have something bad to tell you.

yishbarr wrote:
I have something bad to tell you.

What?

This Signature is Beyond Your Range of Seeing.

Image

You can't pack the bik files.

Ah,

I didn't think you could, but I wasn't quite sure on that one :wink:.

This Signature is Beyond Your Range of Seeing.

Image

About soundscapes, I tried looping a sound with a program, but now it doesn't work anymore.

Tmast98 wrote:
Scripts in general

Really? I thought Scripts are not packable, for example the scripts for the elevators, or are just some of them not working when the map is uploaded on the workshop? :notwant:

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