Particle editor, Commentary node adder and material editor!
Quote from Remmiz on June 12, 2008, 12:07 amhttp://steampowered.com/v/index.php?are ... 1621&cc=US
Quote:A new Source SDK Beta has been released. To access the Beta, go to File -> Settings, and on the Account tab will be a drop down. Select Source SDK Beta, and then allow Steam to restart itself. The specific changes for this Beta include:Enhancements
* Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
* Updated SDK source code for Orange Box mods
* Added example particle system files to SDK contentBug Fixes
* Updated Linux binaries and makefiles for dedicated servers and server plugins
* The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be savedKnown Issues
* SDK shaders have not yet been updated for Orange Box games
* New editors can be accessed by adding '-tools' to the launch options for Orange Box games or mods utilizing the Orange Box engine
http://steampowered.com/v/index.php?are ... 1621&cc=US
Enhancements
* Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
* Updated SDK source code for Orange Box mods
* Added example particle system files to SDK content
Bug Fixes
* Updated Linux binaries and makefiles for dedicated servers and server plugins
* The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
Known Issues
* SDK shaders have not yet been updated for Orange Box games
* New editors can be accessed by adding '-tools' to the launch options for Orange Box games or mods utilizing the Orange Box engine
Quote from nightfire on June 12, 2008, 1:13 amAnd to think I spent so much time trying to reverse engineer the particle files I was able to change a few of the parameters such as the partial effects name,the textures it used or the color of the effect (fizzlers) I had even gotten it to load the files header and print out a list of the particles parameters, unfortunately schoolwork consumed me and I was unable to finish it. Oh well in the end I am just happy to be able to make these cool effects now!
And to think I spent so much time trying to reverse engineer the particle files I was able to change a few of the parameters such as the partial effects name,the textures it used or the color of the effect (fizzlers) I had even gotten it to load the files header and print out a list of the particles parameters, unfortunately schoolwork consumed me and I was unable to finish it. Oh well in the end I am just happy to be able to make these cool effects now!
Quote from Doomsday192 on June 12, 2008, 1:50 amRemmiz wrote:http://steampowered.com/v/index.php?area=posts&id=1621&cc=USQuote:A new Source SDK Beta has been released. To access the Beta, go to File -> Settings, and on the Account tab will be a drop down. Select Source SDK Beta, and then allow Steam to restart itself. The specific changes for this Beta include:Enhancements
* Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
* Updated SDK source code for Orange Box mods
* Added example particle system files to SDK contentBug Fixes
* Updated Linux binaries and makefiles for dedicated servers and server plugins
* The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be savedKnown Issues
* SDK shaders have not yet been updated for Orange Box games
* New editors can be accessed by adding '-tools' to the launch options for Orange Box games or mods utilizing the Orange Box enginebut how can you launch them from SDK?
Enhancements
* Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
* Updated SDK source code for Orange Box mods
* Added example particle system files to SDK content
Bug Fixes
* Updated Linux binaries and makefiles for dedicated servers and server plugins
* The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
Known Issues
* SDK shaders have not yet been updated for Orange Box games
* New editors can be accessed by adding '-tools' to the launch options for Orange Box games or mods utilizing the Orange Box engine
but how can you launch them from SDK?
Quote from E1025 on June 12, 2008, 3:28 amTo use the new tools you add -tools to the target on a short cut. Open the portal shortcut and change the target from:
"C:Program FilesSteamsteam.exe" -applaunch 400
to
"C:Program FilesSteamsteam.exe" -applaunch 400 -tools
and the game will open and the editors will open.
How do you make these effects? Is there any guide?
To use the new tools you add -tools to the target on a short cut. Open the portal shortcut and change the target from:
"C:Program FilesSteamsteam.exe" -applaunch 400
to
"C:Program FilesSteamsteam.exe" -applaunch 400 -tools
and the game will open and the editors will open.
How do you make these effects? Is there any guide?
Quote from youme on June 12, 2008, 10:44 amDue to my larger participation in tf2maps.net I'm posting all the goos stuff over there, http://forums.tf2maps.net/showthread.php?t=2472&page=3 I made an intro thread that should get you started, I'm trying to pool all the knowledge I can on it so POST WHAT YOU FIND and I'll stick it all into one place
Due to my larger participation in tf2maps.net I'm posting all the goos stuff over there, http://forums.tf2maps.net/showthread.php?t=2472&page=3 I made an intro thread that should get you started, I'm trying to pool all the knowledge I can on it so POST WHAT YOU FIND and I'll stick it all into one place
Quote from youme on June 12, 2008, 10:48 am
Quote:* Updated SDK source code for Orange Box modsForgive me if I'm wrong but that means only one thing....... Proper Portal mods!!!
Forgive me if I'm wrong but that means only one thing....... Proper Portal mods!!!
Quote from Remmiz on June 12, 2008, 11:15 amyoume wrote:Quote:* Updated SDK source code for Orange Box modsForgive me if I'm wrong but that means only one thing....... Proper Portal mods!!!
Unless it doesn't include the code for Portal and just the new engine things that came with Orange Box...I'll have to create a mod and take a peek through the code here in a bit.
Forgive me if I'm wrong but that means only one thing....... Proper Portal mods!!!
Unless it doesn't include the code for Portal and just the new engine things that came with Orange Box...I'll have to create a mod and take a peek through the code here in a bit.
Quote from Doomsday192 on June 12, 2008, 1:35 pmE1025 wrote:To use the new tools you add -tools to the target on a short cut. Open the portal shortcut and change the target from:"C:Program FilesSteamsteam.exe" -applaunch 400
to
"C:Program FilesSteamsteam.exe" -applaunch 400 -tools
and the game will open and the editors will open.
How do you make these effects? Is there any guide?
but it said the tools were included in the SDK... i see none. i even browsed the sdk orangebox bin folder... nothing there about particles
"C:Program FilesSteamsteam.exe" -applaunch 400
to
"C:Program FilesSteamsteam.exe" -applaunch 400 -tools
and the game will open and the editors will open.
How do you make these effects? Is there any guide?
but it said the tools were included in the SDK... i see none. i even browsed the sdk orangebox bin folder... nothing there about particles
Quote from Hurricaaane on June 12, 2008, 1:38 pmAh, why not. Why wouldn't some of us make commentaries?
Ah, why not. Why wouldn't some of us make commentaries?
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).