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Particles being weird

Hello all!
I'm currently working with particle systems for fire effects when the map begins, and I can't seem to get them to start. I've tried setting them to start active, starting them with a logic_auto, and starting them with the ent_fire console command, but none will work. Any ideas?

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb

https://developer.valvesoftware.com/wik ... _Particles

However to make fire i would use env_fire not particle_system

https://developer.valvesoftware.com/wiki/Env_fire

Im not just trying env fire but also huge_flames. I know how to use both particle systems and env fires, but I can't figure out why they won't work.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb

In order to debug your issue I'd suggest you to set the particle system to start disabled, then make sure you trigger it in game when you are close to the particle location. Sometimes the problem is the orientation: some particles are oriented in space while others not, and sometimes you simply aren't seeing it, but it is active somewhere in your map... try noclippling around in order to discover it if this is your case. When you discover how the particle is emitting, you can turn the info_particle_system entity to be oriented as you wish.

Try a different particle just to check if the one you selected previously is buggy anyways.

Also, try erasing the info_particle_system entity in Hammer and then re-creating it, sometimes this works, because the entity gets corrupted somehow....

I hope some of this helps.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Well I got it to work... I had an env_fire going, and deleting that seemed to solve the problem. IDK why though. Thanks.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb