pesp - full
Quote from sbrown on January 25, 2009, 1:53 pmSleepwalker wrote:-Pretty glitch-tastic on the newer maps. The turrents don't fire and after throwing two of them into a slime pit, the game crashed.-I also couldn't help but notice that half the time our companion just seems to parrot GLaDOS lines in a very bad way. Meaning that while GLaDOS was subtle with her humor, this guy just tries to be funny and fails miserably; probably because all of his lines are unoriginal.
-It also would have been better with an actual story...
-Other than those things, it looks nice and plays nice, which are both very good things.
It is not suppose to crash when you put the turrets in the slime pit. Also, the turrets do work. I dont know whats wrong with your computer lol
edit: I just downloaded it again, and re imported it, no problems here.
-I also couldn't help but notice that half the time our companion just seems to parrot GLaDOS lines in a very bad way. Meaning that while GLaDOS was subtle with her humor, this guy just tries to be funny and fails miserably; probably because all of his lines are unoriginal.
-It also would have been better with an actual story...
-Other than those things, it looks nice and plays nice, which are both very good things.
It is not suppose to crash when you put the turrets in the slime pit. Also, the turrets do work. I dont know whats wrong with your computer lol
edit: I just downloaded it again, and re imported it, no problems here.
Quote from Sleepwalker on January 25, 2009, 5:43 pmAll of them.
All of them.
Quote from Sleepwalker on January 25, 2009, 5:43 pmGogogadget delayed reply display.
Gogogadget delayed reply display.
Quote from sbrown on January 25, 2009, 9:04 pmSleepwalker wrote:Gogogadget delayed reply display.the turrets on the first level are suppose to not work, as for the other levels, they all work. Make sure notarget is off
the turrets on the first level are suppose to not work, as for the other levels, they all work. Make sure notarget is off
Quote from hanging_rope on January 25, 2009, 9:56 pmThey didn't fire at me either. I'll go check again to see what the problem is.
They didn't fire at me either. I'll go check again to see what the problem is.
Quote from sbrown on January 25, 2009, 10:13 pmhanging_rope wrote:They didn't fire at me either. I'll go check again to see what the problem is.I tried it on another computer with a fresh install of portal, no problems.
I tried it on another computer with a fresh install of portal, no problems.
Quote from jrlauer on January 25, 2009, 11:08 pmsbrown wrote:what levels are you talking about?The last one. Two turrets are angled so their lasers cross. I used them to climb up the steel walls of the last room, then set them on the buttons to activate the door. They stayed activated even when I knocked them over, but they never fired.
The last one. Two turrets are angled so their lasers cross. I used them to climb up the steel walls of the last room, then set them on the buttons to activate the door. They stayed activated even when I knocked them over, but they never fired.
Quote from sbrown on January 25, 2009, 11:19 pmjrlauer wrote:The last one. Two turrets are angled so their lasers cross. I used them to climb up the steel walls of the last room, then set them on the buttons to activate the door. They stayed activated even when I knocked them over, but they never fired.
If you put them in the goo pit, he gives you a friendly one, so it dosen't destroy you if you are on the other side of the bridge.
I just checked the vmf, they have normal settings (fast retire and start active).
If you put them in the goo pit, he gives you a friendly one, so it dosen't destroy you if you are on the other side of the bridge.
I just checked the vmf, they have normal settings (fast retire and start active).