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[PeTI] Lasers problem

Hello!

I have a problem with the PeTI... (i use BEEMOD)

In some test chambers I would use lasers... But it doesn't work. The laser goes in the catcher, but it doesn't activate anything

http://i.imgur.com/xVw1mit.jpg

PS: I use the Overgrown Style.

Please help ! ^^

Ok, This is really simple. You are making a Coop map. Therfore to activate and open the door 'BOTH' Players/Bots need to be at the door. There is nothing wrong with your laser you just need to have both players in front of the door.

I am currently working on a Portal 2 Map series 'Testing for life'

Check out my Steam Workshop Here
kyleprotecX wrote:
Ok, This is really simple. You are making a Coop map. Therfore to activate and open the door 'BOTH' Players/Bots need to be at the door. There is nothing wrong with your laser you just need to have both players in front of the door.

1) He didnt mention anything about any problem with the door.
2) This post is over 4 months old and the OP hasnt signed in for over 2 months.

...wtf are you doing?

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

His heart was in the right place; trying to help. The question is moot but if it were not, I can only assume is that the problem is the door won't open despite the laser powering it. That could be related to the coop bots not being there, or, the activation logic isn't set up properly i.e. not adding to a counter or something.

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This is an old version of my mod, where the catchers had some incorrect logic stopping them from working. They also now hang partly out of the wall. The wall textures are also not being replaced, you need to run the stylechanger exe to install the vbsp replacement.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]