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Player1 needs help lighting

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msleeper wrote:
Personally I try to use light_spot more than just a normal light entity. You get more realistic lighting I think.

Unless your map is lit entirely by floating light bulbs with no shades, light_spot usually produces a more realistic lighting pattern.

light reminds me of my attempts to get a bullet spread of 360 degrees. IT SHOOTS EVERYTHING!

Hello! This is the part where I kill you!

Normal light can be used to make something look like it's giving off light from itself, like I'm pretty sure the Excursion Funnel sources use a normal light entity to glow blue or orange.

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