Please help with a weird cube dropper problem
Quote from Lunch on August 30, 2014, 7:29 pmOkay. Sorry. Here we go:
This is a lengthy post with images, sorry.
I now have three cube droppers in my map. The first one dropped reflecto cubes, and it worked perfectly. You press the button, you get a cube and the previous cube fizzles.
This is the info for that one, which is named "box_dropper":
Here's its input:
This is the info for the corresponding button, named "button1":
and this is its output:
Okay. My second dropper drops regular cubes, and I'm having no problem at all. The PROBLEM came when I created my third dropper, which is a second reflecto cube dropper two floors down.
This is the info for the other reflecto cube dropper, named "box_dropper3":
This is its input:
The corresponding button is "basement_button1"
And here is its output:
Specific problems:
1. box_dropper drops 2 cubes each time now.
2. box_dropper3 never drops ANY cubes, but when I press basement_button1, I can hear box_dropper working upstairs (its current cube fizzles and a new one falls). How is it possible that basement_button1 is affecting box_dropper, based on the info and I/O I've shown you?
Thanks for reading. I'm sure there's something simple that I've screwed up or overlooked. I just need a second pair of eyes to spot it and clue me in.
Okay. Sorry. Here we go:
This is a lengthy post with images, sorry.
I now have three cube droppers in my map. The first one dropped reflecto cubes, and it worked perfectly. You press the button, you get a cube and the previous cube fizzles.
This is the info for that one, which is named "box_dropper":
Here's its input:
This is the info for the corresponding button, named "button1":
and this is its output:
Okay. My second dropper drops regular cubes, and I'm having no problem at all. The PROBLEM came when I created my third dropper, which is a second reflecto cube dropper two floors down.
This is the info for the other reflecto cube dropper, named "box_dropper3":
This is its input:
The corresponding button is "basement_button1"
And here is its output:
Specific problems:
1. box_dropper drops 2 cubes each time now.
2. box_dropper3 never drops ANY cubes, but when I press basement_button1, I can hear box_dropper working upstairs (its current cube fizzles and a new one falls). How is it possible that basement_button1 is affecting box_dropper, based on the info and I/O I've shown you?
Thanks for reading. I'm sure there's something simple that I've screwed up or overlooked. I just need a second pair of eyes to spot it and clue me in.
Quote from TeamSpen210 on August 30, 2014, 7:46 pmYou need to use the "multiple" versions for it to work properly. Valve for some reason decided to name them with the @ prefix, which prevents the automatic renaming to ensure multiple versions of the same instance don't mess with each other.
You need to use the "multiple" versions for it to work properly. Valve for some reason decided to name them with the @ prefix, which prevents the automatic renaming to ensure multiple versions of the same instance don't mess with each other.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from TeamSpen210 on August 30, 2014, 8:00 pmDo it with all of them anyway. It'll always work as the multiple version, but not the other way round. If you look in the downloads here under "other" there is a few alternate cubedropper instances you could always use instead.
Do it with all of them anyway. It'll always work as the multiple version, but not the other way round. If you look in the downloads here under "other" there is a few alternate cubedropper instances you could always use instead.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Lunch on August 31, 2014, 3:12 pmThere doesn't appear to be a "multiple" version of the reflecto cube dropper -- only a standard cube.
There doesn't appear to be a "multiple" version of the reflecto cube dropper -- only a standard cube.
Quote from Lunch on August 31, 2014, 3:15 pmValve suggested removing the @ symbol from the I/O targets, and now neither dropper works. FML.
Valve suggested removing the @ symbol from the I/O targets, and now neither dropper works. FML.
Quote from TeamSpen210 on August 31, 2014, 3:20 pmOpen the standard multiple dropper and save it under a new filename. Then you can find the cube and change its type to a reflective one (set the "use new skins" property to 1 as well).
Open the standard multiple dropper and save it under a new filename. Then you can find the cube and change its type to a reflective one (set the "use new skins" property to 1 as well).
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from josepezdj on August 31, 2014, 3:37 pmYou can simply use the item dropper that the PTI (the DLC2) brought to us: "sdk_content/maps/instances/p2editor/item_dropper.VMF". It is ready for any situation, one dropper or multiple ones in the same chamber, and it works great.... as long as you remember to name each of them differently
You can simply use the item dropper that the PTI (the DLC2) brought to us: "sdk_content/maps/instances/p2editor/item_dropper.VMF". It is ready for any situation, one dropper or multiple ones in the same chamber, and it works great.... as long as you remember to name each of them differently