Portal 1/2 Puzzle Idea Generator
Quote from Groxkiller585 on April 22, 2012, 9:31 pmprotoborg wrote:The link still seems to connect to version 0.1.0.I have no idea what's up, I uploaded it but it's not taking, it keeps using an older version as the new one.
I have no idea what's up, I uploaded it but it's not taking, it keeps using an older version as the new one.
Quote from Groxkiller585 on April 24, 2012, 7:07 amOk, I think it's finally worked.
Ok, I think it's finally worked.
Quote from protoborg on April 26, 2012, 8:16 pmFor version 1.2, how about making the name of the element show up under the picture of the element so that we don't have to open the key. It would also mean that when we go to print the puzzle out, the key is included within the puzzle. Also might be nice if we could add our own elements to the program. That second one is less important then the captions within the puzzle.
EDIT: Also, technically the energy ball launcher and catcher are Portal elelments, not Portal 2 elements.
For version 1.2, how about making the name of the element show up under the picture of the element so that we don't have to open the key. It would also mean that when we go to print the puzzle out, the key is included within the puzzle. Also might be nice if we could add our own elements to the program. That second one is less important then the captions within the puzzle.
EDIT: Also, technically the energy ball launcher and catcher are Portal elelments, not Portal 2 elements.
Quote from Groxkiller585 on April 27, 2012, 6:40 amprotoborg wrote:For version 1.2, how about making the name of the element show up under the picture of the element so that we don't have to open the key. It would also mean that when we go to print the puzzle out, the key is included within the puzzle. Also might be nice if we could add our own elements to the program. That second one is less important then the captions within the puzzle.EDIT: Also, technically the energy ball launcher and catcher are Portal elelments, not Portal 2 elements.
I can't do that, because of two reasons:
A. It wouldn't fit.
B. To get scrolling images I had to hack a bit, which means text won't draw properly.Custom elements I might be able to do, i'll look into it.
And yes they are, but they are useable in Portal 2. (Rocket turrets are bugged and noone uses the scaffold...)
EDIT: Also, technically the energy ball launcher and catcher are Portal elelments, not Portal 2 elements.
I can't do that, because of two reasons:
A. It wouldn't fit.
B. To get scrolling images I had to hack a bit, which means text won't draw properly.
Custom elements I might be able to do, i'll look into it.
And yes they are, but they are useable in Portal 2. (Rocket turrets are bugged and noone uses the scaffold...)
Quote from protoborg on April 27, 2012, 12:46 pmGroxkiller585 wrote:I can't do that, because of two reasons:A. It wouldn't fit.
B. To get scrolling images I had to hack a bit, which means text won't draw properly.Custom elements I might be able to do, i'll look into it.
And yes they are, but they are useable in Portal 2. (Rocket turrets are bugged and noone uses the scaffold...)
You don't have to make the image scroll. How would the text not fit directly under the image of the element? Just make the space a little bigger and you can put the name directly under the image tile.
Thank you.
The scaffold has just not found a use in Portal 2 yet. Also, the turret can be fixed if anyone cared to do so.
A. It wouldn't fit.
B. To get scrolling images I had to hack a bit, which means text won't draw properly.
Custom elements I might be able to do, i'll look into it.
And yes they are, but they are useable in Portal 2. (Rocket turrets are bugged and noone uses the scaffold...)
You don't have to make the image scroll. How would the text not fit directly under the image of the element? Just make the space a little bigger and you can put the name directly under the image tile.
Thank you.
The scaffold has just not found a use in Portal 2 yet. Also, the turret can be fixed if anyone cared to do so.
Quote from Groxkiller585 on April 27, 2012, 2:56 pmprotoborg wrote:Groxkiller585 wrote:I can't do that, because of two reasons:A. It wouldn't fit.
B. To get scrolling images I had to hack a bit, which means text won't draw properly.Custom elements I might be able to do, i'll look into it.
And yes they are, but they are useable in Portal 2. (Rocket turrets are bugged and noone uses the scaffold...)
You don't have to make the image scroll. How would the text not fit directly under the image of the element? Just make the space a little bigger and you can put the name directly under the image tile.
Thank you.
The scaffold has just not found a use in Portal 2 yet. Also, the turret can be fixed if anyone cared to do so.
Let me rephrase:
The way the image currently works requires the image being scrollable (try making a big puzzle (100+ elements) and you'll see why) and because i'm drawing it, not using java's usual GUI antics, I can't add text. (and again it wouldn't fit even if I could, it's just too small, stuff would overwrite each other)
It's true, it hasn't been used, which is why it's p1-only. The turret actually HAS been fixed, but not in multiplayer. In coop it's permanently broken (it doesn't seek targets at all, even when given one)
A. It wouldn't fit.
B. To get scrolling images I had to hack a bit, which means text won't draw properly.
Custom elements I might be able to do, i'll look into it.
And yes they are, but they are useable in Portal 2. (Rocket turrets are bugged and noone uses the scaffold...)
You don't have to make the image scroll. How would the text not fit directly under the image of the element? Just make the space a little bigger and you can put the name directly under the image tile.
Thank you.
The scaffold has just not found a use in Portal 2 yet. Also, the turret can be fixed if anyone cared to do so.
Let me rephrase:
The way the image currently works requires the image being scrollable (try making a big puzzle (100+ elements) and you'll see why) and because i'm drawing it, not using java's usual GUI antics, I can't add text. (and again it wouldn't fit even if I could, it's just too small, stuff would overwrite each other)
It's true, it hasn't been used, which is why it's p1-only. The turret actually HAS been fixed, but not in multiplayer. In coop it's permanently broken (it doesn't seek targets at all, even when given one)
Quote from Lpfreaky90 on April 28, 2012, 5:15 amTo be honest I don't think you should really put much more time in this
DLC 2 is right around the corner and the fast drag and drop makes drafting puzzles really really easy. Sorry
To be honest I don't think you should really put much more time in this
DLC 2 is right around the corner and the fast drag and drop makes drafting puzzles really really easy. Sorry