Portal 1 Maps rebuilt for Portal 2
Quote from Ricotez on May 26, 2013, 10:06 amHey everyone,
I haven't been active in the Portal community for a long time up until recently, when I finally realized just how powerful the PeTI Puzzle Creator is and began playing with it. That's why I've been visting this forum more recently lately and began looking up things.
Now the problem is, a long time ago I saw someone post screenshots of Test Chamber 13 from Portal 1, recreated for Portal 2. They didn't just import the map in Portal 2, they rebuilt it with the new Portal 2 textures and assets and I think a thermal discouragement beam instead of a high energy pellet.
However, I can't find any reference to it anymore. I've tried searching the forums and the map database, but nothing turned up. Did the person who was making it ever release it? Have people perhaps made rebuilds of the other chambers from Portal 1? I bet a complete rebuild of the original game with Portal 2 assets would be pretty amazing...
Hey everyone,
I haven't been active in the Portal community for a long time up until recently, when I finally realized just how powerful the PeTI Puzzle Creator is and began playing with it. That's why I've been visting this forum more recently lately and began looking up things.
Now the problem is, a long time ago I saw someone post screenshots of Test Chamber 13 from Portal 1, recreated for Portal 2. They didn't just import the map in Portal 2, they rebuilt it with the new Portal 2 textures and assets and I think a thermal discouragement beam instead of a high energy pellet.
However, I can't find any reference to it anymore. I've tried searching the forums and the map database, but nothing turned up. Did the person who was making it ever release it? Have people perhaps made rebuilds of the other chambers from Portal 1? I bet a complete rebuild of the original game with Portal 2 assets would be pretty amazing...

"Duct Tape is the answer."

Quote from Gemarakup on May 26, 2013, 11:50 amBelieve me, there aren't any original portal chambers recreations missing. The best accessible one is called "Portal d?j? vu". Look for it on the workshop. For the custom maps, I also think they should be recreated. Mevious recreated his "Resurrection" map, but he didn't do it exactly the same. He just used portal 2 mechanics that don't really change the puzzle. There aren't quite a lot of good recreations of old maps besides that, but this thread may convince people to do so.
Believe me, there aren't any original portal chambers recreations missing. The best accessible one is called "Portal d?j? vu". Look for it on the workshop. For the custom maps, I also think they should be recreated. Mevious recreated his "Resurrection" map, but he didn't do it exactly the same. He just used portal 2 mechanics that don't really change the puzzle. There aren't quite a lot of good recreations of old maps besides that, but this thread may convince people to do so.
Quote from FelixGriffin on May 26, 2013, 12:22 pmThere are several projects to rebuild P2 in P1. This one seems to be rebuilding the most (new models, new materials...): The Portal Remake Mod. I'd love to see an attempt made to rebuild some custom P1 maps in P2, though.
There are several projects to rebuild P2 in P1. This one seems to be rebuilding the most (new models, new materials...): The Portal Remake Mod. I'd love to see an attempt made to rebuild some custom P1 maps in P2, though.
Quote from Ricotez on May 26, 2013, 1:37 pmIt isn't the map I meant (I am almost certain it had a laser instead of a high energy pellet), but the Portal Remake Mod is even better! I am looking forward to it.
It isn't the map I meant (I am almost certain it had a laser instead of a high energy pellet), but the Portal Remake Mod is even better! I am looking forward to it.

"Duct Tape is the answer."
Quote from tile on May 26, 2013, 7:29 pmRicotez wrote:...when I finally realized just how POWERFUL the PeTI Puzzle Creator is!it's a CRAP editor for maps, so i only have 1 way to put this...
npc_msleeper_boss in the portal 2 criticism thread wrote:![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
You are literally one of my least favorite people.
it's a CRAP editor for maps, so i only have 1 way to put this...






























You are literally one of my least favorite people.
Quote from Ricotez on May 26, 2013, 7:39 pm
I know it's not perfect, but it makes it so much easier to test puzzle concepts and mess around with entity links. Especially when you throw BEEmod in. Also it means that people who are new to mapping for Source aren't thrown in at the deep end when they have to learn how to Hammer.
I know it's not perfect, but it makes it so much easier to test puzzle concepts and mess around with entity links. Especially when you throw BEEmod in. Also it means that people who are new to mapping for Source aren't thrown in at the deep end when they have to learn how to Hammer.

"Duct Tape is the answer."

Quote from Gemarakup on May 27, 2013, 12:44 amRicotez wrote:![]()
I know it's not perfect, but it makes it so much easier to test puzzle concepts and mess around with entity links. Especially when you throw BEEmod in. Also it means that people who are new to mapping for Source aren't thrown in at the deep end when they have to learn how to Hammer.
Yeah, but for some people, I can say they don't know what hammer is or are too lazy, so their just looking for mods that are making their maps ugly. Some people use trigger blocks for reconstructing panels which is totally unnecessary.

I know it's not perfect, but it makes it so much easier to test puzzle concepts and mess around with entity links. Especially when you throw BEEmod in. Also it means that people who are new to mapping for Source aren't thrown in at the deep end when they have to learn how to Hammer.
Yeah, but for some people, I can say they don't know what hammer is or are too lazy, so their just looking for mods that are making their maps ugly. Some people use trigger blocks for reconstructing panels which is totally unnecessary.

Quote from Gemarakup on May 27, 2013, 7:04 amOn an unrelated topic to PTI, I think the first map that should be recreated should be "Lost Chamber Zero".
On an unrelated topic to PTI, I think the first map that should be recreated should be "Lost Chamber Zero".
