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Portal 1 Maps rebuilt for Portal 2

Hey everyone,

I haven't been active in the Portal community for a long time up until recently, when I finally realized just how powerful the PeTI Puzzle Creator is and began playing with it. That's why I've been visting this forum more recently lately and began looking up things.

Now the problem is, a long time ago I saw someone post screenshots of Test Chamber 13 from Portal 1, recreated for Portal 2. They didn't just import the map in Portal 2, they rebuilt it with the new Portal 2 textures and assets and I think a thermal discouragement beam instead of a high energy pellet.

However, I can't find any reference to it anymore. I've tried searching the forums and the map database, but nothing turned up. Did the person who was making it ever release it? Have people perhaps made rebuilds of the other chambers from Portal 1? I bet a complete rebuild of the original game with Portal 2 assets would be pretty amazing...

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"Duct Tape is the answer."

Believe me, there aren't any original portal chambers recreations missing. The best accessible one is called "Portal d?j? vu". Look for it on the workshop. For the custom maps, I also think they should be recreated. Mevious recreated his "Resurrection" map, but he didn't do it exactly the same. He just used portal 2 mechanics that don't really change the puzzle. There aren't quite a lot of good recreations of old maps besides that, but this thread may convince people to do so.

There are several projects to rebuild P2 in P1. This one seems to be rebuilding the most (new models, new materials...): The Portal Remake Mod. I'd love to see an attempt made to rebuild some custom P1 maps in P2, though.

Falsi sumus crusto!

It isn't the map I meant (I am almost certain it had a laser instead of a high energy pellet), but the Portal Remake Mod is even better! I am looking forward to it.

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"Duct Tape is the answer."
Ricotez wrote:
...when I finally realized just how POWERFUL the PeTI Puzzle Creator is!

it's a CRAP editor for maps, so i only have 1 way to put this...

npc_msleeper_boss in the portal 2 criticism thread wrote:
:sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh:

You are literally one of my least favorite people.

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Im blue, a Clean Christian Furry with Autism.

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I know it's not perfect, but it makes it so much easier to test puzzle concepts and mess around with entity links. Especially when you throw BEEmod in. Also it means that people who are new to mapping for Source aren't thrown in at the deep end when they have to learn how to Hammer.

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"Duct Tape is the answer."
Ricotez wrote:
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I know it's not perfect, but it makes it so much easier to test puzzle concepts and mess around with entity links. Especially when you throw BEEmod in. Also it means that people who are new to mapping for Source aren't thrown in at the deep end when they have to learn how to Hammer.

Yeah, but for some people, I can say they don't know what hammer is or are too lazy, so their just looking for mods that are making their maps ugly. Some people use trigger blocks for reconstructing panels which is totally unnecessary.

On an unrelated topic to PTI, I think the first map that should be recreated should be "Lost Chamber Zero".

@Ricotez: Here it is the remake map that I think you wanted to find.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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