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Portal 1 Super Gravity Gun?

So, I'm in a bit of a dilemma here. I really need to be able to get a working super gravity gun in portal one, but the code for one in portal 1 is missing, sort of like how in gmod you can't get a super gravity gun using the console or an env_global.

Making it using console commands for the trace length, launch force, grab length, etc isn't too hard, and i can do a hacky workaround for grabbing ragdolls, but what I really need now is a way to make the viewmodel and effects not show up orange. Is there any possible way I can switch the effects and viewmodel out mid-game and still have them as "viewmodels" or "viewmodel effects"?

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

What happens if you try to use the env_global, followed by the console command physcannon_megacannon 1?

Falsi sumus crusto!

Nothing. :(

EDIT: is there any possible way somebody could decompile and recompile the gravity gun viewmodel with both the default skin and the supercharged one? Whenever I try to recompile it my "prongsblend" animation gets messed up and ruins the whole viewmodel.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Hm interested with the gravity gun!

It's possible to decompile the gravity gun mdl but its hard to find a working decompiler.

I am currently working on a Portal 2 Map series 'Testing for life'

Check out my Steam Workshop Here

Ok while the website was down yesterday I found the decompiled v_physcannon in the source sdk files and recompiled it with the skin. Once I'm on my computer I'll post pics. Now all that needs fixing is the sounds and effects.

EDIT: pics now up.

physcannons.png
My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!