Portal 2.5d
Quote from Atlantisrobo on February 9, 2008, 6:44 pmI don't plan anything like that.
I like this style... in a way.Though placing portals is a little more difficult, this only contains 10 short chambers.
THEN, I might consider making something you expected this to be.
Which is Flash Portal, with 3d textures.
Because If I implament the side view camera now, you won't be able to see the portals on the side walls, and making the walls slanded would "ruin" the portal's transport. Also, You need new controls xP
I don't plan anything like that.
I like this style... in a way.
Though placing portals is a little more difficult, this only contains 10 short chambers.
THEN, I might consider making something you expected this to be.
Which is Flash Portal, with 3d textures.
Because If I implament the side view camera now, you won't be able to see the portals on the side walls, and making the walls slanded would "ruin" the portal's transport. Also, You need new controls xP
Quote from Adair on February 9, 2008, 7:40 pmyoume wrote:The second doesn't need to be done, really.Atlantisrobo wrote:making the walls slanded would "ruin" the portal's transport.Hmmm, true, but if there are multiple stories viewable at the same time then the camera should move up or down to a location where the player can see walls, ceiling, and floor of the story they are currently on. Or give the player the ability to control the camera to do that for themself (I think I'd prefer the camera do it automatically).
Hmmm, true, but if there are multiple stories viewable at the same time then the camera should move up or down to a location where the player can see walls, ceiling, and floor of the story they are currently on. Or give the player the ability to control the camera to do that for themself (I think I'd prefer the camera do it automatically).
Quote from Adair on February 9, 2008, 7:45 pmAnyway, I'm interested to see what you come up with for your current project, Atlantisrobo.
Anyway, I'm interested to see what you come up with for your current project, Atlantisrobo.
Quote from Hyakkidouran on February 10, 2008, 5:37 amOk, I tried it.
This is absolutely not 2.5D! No wonder no one understood before you put a demo.
2.5D refers to 2D with several planes, not 3D where you can only move in 2D. Super mario world had 2.5 D sequences with grids where you could be "in front" or "behind".
Same thing in the first level of Castlevania 4.Sometimes games like Doom display 3D graphics but are in fact 2.5 D for the engine : an entity is defined in space by x, y and "current floor".
Instead of X,Y, Z in regular 3D.Your demo reminds me much more of crash bandicoot can than mario bros DS. Crash Bandicoot kind of games are generally referred to "precalculated 3D" rather than 2.5D.
I don't want to be mean, but I don't see much interest in your idea : 2D portal is available to everyone with the flash version, and guys who bought regular portal want 3D and freedom to experiment in space.
IMO, upgrading the graphics of the flash version with 3D (or even "fake 3D" you would render before the game executes, donkey kong country style) is the best way to achieve what you originally meant with "2.5D like super mario bros". Even if in technician terms, it is NOT 2.5D.
What youme explained, which is "making a 2D game with a 3D engine by cheating the camera" is also good.
Ok, I tried it.
This is absolutely not 2.5D! No wonder no one understood before you put a demo.
2.5D refers to 2D with several planes, not 3D where you can only move in 2D. Super mario world had 2.5 D sequences with grids where you could be "in front" or "behind".
Same thing in the first level of Castlevania 4.
Sometimes games like Doom display 3D graphics but are in fact 2.5 D for the engine : an entity is defined in space by x, y and "current floor".
Instead of X,Y, Z in regular 3D.
Your demo reminds me much more of crash bandicoot can than mario bros DS. Crash Bandicoot kind of games are generally referred to "precalculated 3D" rather than 2.5D.
I don't want to be mean, but I don't see much interest in your idea : 2D portal is available to everyone with the flash version, and guys who bought regular portal want 3D and freedom to experiment in space.
IMO, upgrading the graphics of the flash version with 3D (or even "fake 3D" you would render before the game executes, donkey kong country style) is the best way to achieve what you originally meant with "2.5D like super mario bros". Even if in technician terms, it is NOT 2.5D.
What youme explained, which is "making a 2D game with a 3D engine by cheating the camera" is also good.
NO! THE CAKE! NOOOOOOOO !
Quote from rellikpd on February 10, 2008, 5:59 amactually when i FIRST read this guys post i had no idea wtf he was talking about. man go back and edit that. but. now. after having PLAYED his "first" room. i see LOTS of potential here (atleast for those of us that have played portal-flash)
its like this. You remember playing mario on the orriginal NES? it was 100% 2d, and a side scroller (much like portal-flash) (or any other old 100%2d side scroller, some of you may be to young to have any idea wtf i'm talking about) now. i don't know about ya'll, but i used to always wonder how cool it would be to JUMP-INTO the game, and look through marios eyes and play the levels.. well of coarse i wouldn't be able to traverse towards or away from the "player" cuz then that would be 3d, but i would still be able to go along the same paths. and everything (to me) would look 3d and such, and that is what THIS project reminds me of. like replaying the flash levels but with a First-person perspective.
if you work real hard on this and set it up proper. i think it would be really cool. but in order to sell it you have to make sure people play the flash version first. so really advertise that stuff. find the most reliable link to the flash version and SELL SELL SELL it to the player that they should play it first :-p
edit: after re-reading this i think i should clarify, by "sell" i mean make the person see your idea/perspective/point-of-view on the idea of this, not actually make money, slang ftw!
actually when i FIRST read this guys post i had no idea wtf he was talking about. man go back and edit that. but. now. after having PLAYED his "first" room. i see LOTS of potential here (atleast for those of us that have played portal-flash)
its like this. You remember playing mario on the orriginal NES? it was 100% 2d, and a side scroller (much like portal-flash) (or any other old 100%2d side scroller, some of you may be to young to have any idea wtf i'm talking about) now. i don't know about ya'll, but i used to always wonder how cool it would be to JUMP-INTO the game, and look through marios eyes and play the levels.. well of coarse i wouldn't be able to traverse towards or away from the "player" cuz then that would be 3d, but i would still be able to go along the same paths. and everything (to me) would look 3d and such, and that is what THIS project reminds me of. like replaying the flash levels but with a First-person perspective.
if you work real hard on this and set it up proper. i think it would be really cool. but in order to sell it you have to make sure people play the flash version first. so really advertise that stuff. find the most reliable link to the flash version and SELL SELL SELL it to the player that they should play it first :-p
edit: after re-reading this i think i should clarify, by "sell" i mean make the person see your idea/perspective/point-of-view on the idea of this, not actually make money, slang ftw!
Quote from Hen7 on February 14, 2008, 4:43 amI am correctly remaking the levels from the flash version for the real portal in 3d, In the beginning I wanted to do exactly what Atlantisrobo did in the demo map but I decided to make it in full 3d.
Also I remember a side scroller mod for HL2, Can't remember the name right now, something with ant farm.BTW I am the creator of Portal the flash version.
I am correctly remaking the levels from the flash version for the real portal in 3d, In the beginning I wanted to do exactly what Atlantisrobo did in the demo map but I decided to make it in full 3d.
Also I remember a side scroller mod for HL2, Can't remember the name right now, something with ant farm.
BTW I am the creator of Portal the flash version.
Quote from rellikpd on February 14, 2008, 9:35 amHen7 wrote:Also I remember a side scroller mod for HL2, Can't remember the name right now, something with ant farm.also one of the Prince of persia (i think it was sands of time) had a bonus feature like this (the side scroller thing) but thats kinda the opposite of what we are doing here. we are turning a sidescroller into a suedo Firstperson view. which i think would be cool :-p
also one of the Prince of persia (i think it was sands of time) had a bonus feature like this (the side scroller thing) but thats kinda the opposite of what we are doing here. we are turning a sidescroller into a suedo Firstperson view. which i think would be cool :-p
Quote from Adair on February 14, 2008, 1:11 pmHen7 wrote:I am correctly remaking the levels from the flash version for the real portal in 3d, In the beginning I wanted to do exactly what Atlantisrobo did in the demo map but I decided to make it in full 3d.
Also I remember a side scroller mod for HL2, Can't remember the name right now, something with ant farm.BTW I am the creator of Portal the flash version.
Are you doing this in first-person or third-person?
Also I remember a side scroller mod for HL2, Can't remember the name right now, something with ant farm.
BTW I am the creator of Portal the flash version.
Are you doing this in first-person or third-person?
Quote from Hen7 on February 18, 2008, 4:17 amFirst person, Just like the normal portal, but with the original levels from the flash + some more.
Although I've tried to make it a side scroller using point_viewcontrol but you can't see yourself + It's really hard to aim.
First person, Just like the normal portal, but with the original levels from the flash + some more.
Although I've tried to make it a side scroller using point_viewcontrol but you can't see yourself + It's really hard to aim.