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[ Portal 2 Coop Mod ] beGLADOS

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samditmissile:

The videos are old and my mapping actually is more professional now.

I will be uploading videos to YouTube, outlining my idea for beGLADOS.

The mod / map pack needs some scripters, anybody available?

Hello again!

The main map developer needs some ideas for the main story line so if you want, suggest some ideas for the story (mainly the lead up to the first map as it will also set the style / theme, e.g, Destroyed Wheatley , Old Aperture, etc..

C-C-C-Combo Breaker

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
tecsperk wrote:
The mod / map pack needs some scripters, anybody available?

Sure, send me a PM.

Falsi sumus crusto!
tecsperk wrote:
Hello again!

The main map developer needs some ideas for the main story line so if you want, suggest some ideas for the story (mainly the lead up to the first map as it will also set the style / theme, e.g, Destroyed Wheatley , Old Aperture, etc..

In around 1 week there will be a trailer posted to the youtube channel.

In other words, you don't need to post every few minutes, because that's called post bumping every few minutes and it's not appropriate in this site. Second of all, there have been many project starters requesting for help without showing us a proper proof that they have done something "original" or something to prove that their mod is not a mess, and they all failed eventually. I think your team or friend should actually work on it a bit more to show us you've done something, because I doubt somebody is going to help a mod that has only made a WIP hallway.

Anyways, what do you mean by scripting? Because, Vscripting can be done easily and maybe with some help, but you don't need that as a role in making a mod.

We've already found a scripter and, if you like I could instead edit my last post adding info to it instead of making new posts.

Sorry for breaking the rules on the forum.

Also, the story will be set in the first DLC, near the end.

ATLAS would be plugged into the 80s GLaDOS chassis and take control of the facilty.

The intro will probably be a SFM animation on a custom map.

What I've seen so far is not really impressive; and the fact that you're not familiar with mapping is something that worries me a lot too; I've seen this kind of "we have an awesome idea" things quite a lot and none have so far actually been finished.

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This is a minor thing, but could anybody isolate the last part of mp_coop_paint_crazy_box, removing all brush entities as well? It'll be used in SFM, but if the job is too complicated, I'll just create my own map for SFM.

I would expect that anyone that would be serious about creating a portal 2 mod would know this; or at least the mapper on the team would know how to do this.

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Also, for some reason that is yet to be known to me, you can't create new accounts on here anymore, so I act as a middle-man for communication here.

This is unfortunately known to us, we have to do this in order to prevent the forum of getting infested by spam bots. We're working on a solution!

Lastly this is giving me some major concerns:

Quote:
The main map developer needs some ideas for the main story line so if you want, suggest some ideas for the story (mainly the lead up to the first map as it will also set the style / theme, e.g, Destroyed Wheatley , Old Aperture, etc..

In around 1 week there will be a trailer posted to the youtube channel.

You have a rough idea of the gameplay you want to go for but the rest is not yet determined? the style isn't chosen yet? BUT you still expect to release a youtube trailer in a week? That seems too optimistic in my opinion.

I'm not the idea person here, as I said, I am just the texture artist.

Ask the actual map dev if you want.

Also, have you looked at the other screenshots as the videos (as I am told) are not reflective of the main dev's mapping abilities now.

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