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[ Portal 2 Coop Mod ] beGLADOS

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The ceiling texture is for underground I'm pretty sure. Try changing that to the yellow or gray frame texture.

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Arachnaphob wrote:
The ceiling texture is for underground I'm pretty sure. Try changing that to the yellow or gray frame texture.

No, a concrete texture is fine too. Besides, it's his decision as long as it looks good.

Currently, we have some problems with the gameplay of the mod.

Because that, first, we have a C + + writer, but according Felix Griffin, Portal 2 can not be modified in its C + + code. All that we have is therefore a vscripter, and it does not permit us to do gameplay as we wanted.

tecsperk wrote:
Currently, we have some problems with the gameplay of the mod.

Because that, first, we have a C + + writer, but according Felix Griffin, Portal 2 can not be modified in its C + + code. All that we have is therefore a vscripter, and it does not permit us to do gameplay as we wanted.

What exactly are you attempting to do? Usually you can get around using scripts for most things.

My YouTube Channel: https://www.youtube.com/user/Camben24
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We need to make a GLaDOS view, like the mod Overwatch.

http://www.danielsoltyka.com/wp-content/gallery/overwatch/ow_ingm01.jpg

So all you need to do is stick a camera facing downwards? I don't see why that needs scripts.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

The camera is easy, the hard part is detecting what it's looking at.

Falsi sumus crusto!

Maybe just parent a big trigger to it that detects whatever testing element is it the fov, or use the sendificator laser script to teleport a trigger at the end of an invisible laser pointing from the view.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

What about !picker?

yishbarr wrote:
What about !picker?

Co-op, remember?

Falsi sumus crusto!
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