Portal 2: Crushers. Need help !
Quote from smokey on May 7, 2011, 10:02 amHello Gentlemen,
Excellent Page ! I'm glad i found this community.
I'm a bloody noob with the Hammer SDK, but from reading and lots of trying with the Alien Swarm SDK, i figured out most of the basics. So far i have no problems with creating my room, texturing it and playing it ingame. It all works fine
Now the Problem. I was planning on adding crushers to my map.
I followed this tutorial: http://developer.valvesoftware.com/wiki/Crusher forth and back, but i get stuck at the end.Quote:12. Set up triggers to open or close the crusher by triggering the proxy relays on crusher1_proxy_crush. Use crusher1_logic_compare to get the state of the crusher.How is this done ? I've looked up triggers and came as far as creating a brush with trigger material, and tie it to a trigger_ entity. but how do i actually enable the crusher ? or how can i have it active upon spawn.
i'm sorry im really a noob with hammer, i have no real clue about triggers, inputs, outputs and the like.Or am i approaching it totally wrong ? I just want the crusher to be active. Cuz as of now, i followed the tutorial, but when ingame the crusher just sits there (no animation is played). i want it to crush.
thanks for reading !
Hello Gentlemen,
Excellent Page ! I'm glad i found this community.
I'm a bloody noob with the Hammer SDK, but from reading and lots of trying with the Alien Swarm SDK, i figured out most of the basics. So far i have no problems with creating my room, texturing it and playing it ingame. It all works fine
Now the Problem. I was planning on adding crushers to my map.
I followed this tutorial: http://developer.valvesoftware.com/wiki/Crusher forth and back, but i get stuck at the end.
How is this done ? I've looked up triggers and came as far as creating a brush with trigger material, and tie it to a trigger_ entity. but how do i actually enable the crusher ? or how can i have it active upon spawn.
i'm sorry im really a noob with hammer, i have no real clue about triggers, inputs, outputs and the like.
Or am i approaching it totally wrong ? I just want the crusher to be active. Cuz as of now, i followed the tutorial, but when ingame the crusher just sits there (no animation is played). i want it to crush.
thanks for reading !
Quote from msleeper on May 7, 2011, 5:23 pmChill the fuck out. You made your thread like 7 hours ago.
Chill the fuck out. You made your thread like 7 hours ago.
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