Portal 2 E3 Revival Project? anyone?
Quote from Gemarakup on October 18, 2013, 6:27 amImage of some beta style unused maps we could take examples from. Using what's shown in the pictures used together with beta styled content would make awsome maps. What I see here is that the maps have constructing panels even in clean chambers (probably because it's sort of a completely new chamber being built) and they use quick construction animations (Unlike the final maps that the panels play the slow "Powerup" animations), Lots of missing panels exposing more BTS areas than what the final maps have, a strong blue fog that in my opinion looks better than the fog used in wheatley maps (If anyone would recommend keyvalue's, that would be nice). I didn't post pictures of the reconstructing chambers, because they are just about the same. I hope this helps anyone who likes it like I do. (The models used in the images look different too).
http://images2.wikia.nocookie.net/__cb20110520160544/half-life/en/images/2/2e/Crushers_room_TFH.jpg
http://images2.wikia.nocookie.net/__cb20100619075460/half-life/en/images/c/c5/31422.jpg
http://images3.wikia.nocookie.net/__cb20110523031350/half-life/en/images/9/94/Portal-2-021.jpg
http://images2.wikia.nocookie.net/__cb20110523031207/half-life/en/images/d/d3/Portal-2-031.jpg
http://images3.wikia.nocookie.net/__cb20110322030915/half-life/en/images/0/01/Repulsion_gel_effect.jpg
Image of some beta style unused maps we could take examples from. Using what's shown in the pictures used together with beta styled content would make awsome maps. What I see here is that the maps have constructing panels even in clean chambers (probably because it's sort of a completely new chamber being built) and they use quick construction animations (Unlike the final maps that the panels play the slow "Powerup" animations), Lots of missing panels exposing more BTS areas than what the final maps have, a strong blue fog that in my opinion looks better than the fog used in wheatley maps (If anyone would recommend keyvalue's, that would be nice). I didn't post pictures of the reconstructing chambers, because they are just about the same. I hope this helps anyone who likes it like I do. (The models used in the images look different too).
http://images2.wikia.nocookie.net/__cb20110520160544/half-life/en/images/2/2e/Crushers_room_TFH.jpg
http://images2.wikia.nocookie.net/__cb20100619075460/half-life/en/images/c/c5/31422.jpg
http://images3.wikia.nocookie.net/__cb20110523031350/half-life/en/images/9/94/Portal-2-021.jpg
http://images2.wikia.nocookie.net/__cb20110523031207/half-life/en/images/d/d3/Portal-2-031.jpg
http://images3.wikia.nocookie.net/__cb20110322030915/half-life/en/images/0/01/Repulsion_gel_effect.jpg
Quote from User on October 18, 2013, 8:35 amHm, i think the beta maps are just looking good, because 1. The light comes from the bottom, instead of above. 2. (im not sure, but) The vactubes have other reflections, or models.
Hm, i think the beta maps are just looking good, because 1. The light comes from the bottom, instead of above. 2. (im not sure, but) The vactubes have other reflections, or models.
Quote from Gemarakup on October 18, 2013, 8:39 amLight_enviroments come from the entire skybox. So, they probably used sky_fog for the texture. (Yes, the tubes have different flange models).
Light_enviroments come from the entire skybox. So, they probably used sky_fog for the texture. (Yes, the tubes have different flange models).
Quote from Chilius03 on October 19, 2013, 3:07 pmReep could probably batch us up with some help on lighting or someone else.
Reep could probably batch us up with some help on lighting or someone else.
Quote from Chilius03 on October 19, 2013, 3:08 pmactually i wanna say, what happened to Spongylover12345? he had some nice E3 stuffs.
actually i wanna say, what happened to Spongylover12345? he had some nice E3 stuffs.
Quote from Gemarakup on October 20, 2013, 2:15 amHe needs more mappers. Yeah, he had some nice things, but it seems like he was using fog from the global ents, and that doesn't fit. I decompiled a good beta style map, and I'm going to look at the env_fogcontroller.
He needs more mappers. Yeah, he had some nice things, but it seems like he was using fog from the global ents, and that doesn't fit. I decompiled a good beta style map, and I'm going to look at the env_fogcontroller.
Quote from reepblue on October 22, 2013, 5:37 pmyishbarr wrote:He needs more mappers. Yeah, he had some nice things, but it seems like he was using fog from the global ents, and that doesn't fit. I decompiled a good beta style map, and I'm going to look at the env_fogcontroller.I just looked for old entities Valve left behind and used those.
I just looked for old entities Valve left behind and used those.
The more you give, the less appreciated it will be received.