Portal 2 Gel Types Example 01/05/2011
Quote from Nacimota on April 30, 2011, 7:58 pmExample map demonstrating the basics of gel (propulsion gel, repulsion gel, conversion gel, water) in Portal 2. Includes both source vmf and compiled bsp
File Name: vdc_geltypes.zip
File Size: 116.17 KiB
Click here to download Portal 2 Gel Types Example
Example map demonstrating the basics of gel (propulsion gel, repulsion gel, conversion gel, water) in Portal 2. Includes both source vmf and compiled bsp
File Name: vdc_geltypes.zip
File Size: 116.17 KiB
Click here to download Portal 2 Gel Types Example
Quote from Nacimota on April 30, 2011, 8:00 pmWhile making this example, I discovered that yes, you can paint light bridges with all 3 gels and wash them off with water but the conversion gel doesnt seem to work as the portal goes straight through them (which is normal for an unpainted lightbridge).
While making this example, I discovered that yes, you can paint light bridges with all 3 gels and wash them off with water but the conversion gel doesnt seem to work as the portal goes straight through them (which is normal for an unpainted lightbridge).
Quote from msleeper on April 30, 2011, 11:16 pmInteresting! That's a shame, I was hoping to make a puzzle where a light bridge extends out of itself using conversion gel.
I made a comment about this on the VDC article talk page, I'd go ahead and reply with what you said there and make any edits to the page accordingly.
Interesting! That's a shame, I was hoping to make a puzzle where a light bridge extends out of itself using conversion gel.
I made a comment about this on the VDC article talk page, I'd go ahead and reply with what you said there and make any edits to the page accordingly.
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Quote from eviloatmeal on May 1, 2011, 2:37 ammsleeper wrote:Interesting! That's a shame, I was hoping to make a puzzle where a light bridge extends out of itself using conversion gel.I made a comment about this on the VDC article talk page, I'd go ahead and reply with what you said there and make any edits to the page accordingly.
Alvin: Yo dawg, I heard you like hard-light bridges, so we put a hard-light bridge inside a hard-light bridge so you can walk while you-
Leonardo: We have to go deeper!!.jpg
I made a comment about this on the VDC article talk page, I'd go ahead and reply with what you said there and make any edits to the page accordingly.
Alvin: Yo dawg, I heard you like hard-light bridges, so we put a hard-light bridge inside a hard-light bridge so you can walk while you-
Leonardo: We have to go deeper!!
.jpg
Quote from Nightgunner5 on May 1, 2011, 11:52 ameviloatmeal wrote:msleeper wrote:Interesting! That's a shame, I was hoping to make a puzzle where a light bridge extends out of itself using conversion gel.I made a comment about this on the VDC article talk page, I'd go ahead and reply with what you said there and make any edits to the page accordingly.
Alvin: Yo dawg, I heard you like hard-light bridges, so we put a hard-light bridge inside a hard-light bridge so you can walk while you-
Leonardo: We have to go deeper!!.jpg
I made a comment about this on the VDC article talk page, I'd go ahead and reply with what you said there and make any edits to the page accordingly.
Alvin: Yo dawg, I heard you like hard-light bridges, so we put a hard-light bridge inside a hard-light bridge so you can walk while you-
Leonardo: We have to go deeper!!
.jpg
Quote from Jul3z on May 1, 2011, 5:05 pmhmm, function is there, but gels are invisible... i tried to play with gels too, but they were always invisible. omnicoders map is the first custom map i saw where the gels work like they should. but i got no idea how he did this
hmm, function is there, but gels are invisible... i tried to play with gels too, but they were always invisible. omnicoders map is the first custom map i saw where the gels work like they should. but i got no idea how he did this
Quote from Another Bad Pun on May 1, 2011, 6:35 pmDoes the map have lighting? Because if it's fullbright the gels won't show up correctly.
Does the map have lighting? Because if it's fullbright the gels won't show up correctly.
Quote from Another Bad Pun on May 1, 2011, 6:37 pmAlso, I bet there must be some way to parent a func_brush with the nodraw texture on the light bridge with a func_noportal_volume parented to it. I think that may let you put portals on the lightbridge with conversion gel.
Also, I bet there must be some way to parent a func_brush with the nodraw texture on the light bridge with a func_noportal_volume parented to it. I think that may let you put portals on the lightbridge with conversion gel.
Quote from Jul3z on May 1, 2011, 8:26 pmAnother Bad Pun wrote:Does the map have lighting? Because if it's fullbright the gels won't show up correctly.woohooo!!
i just changed the lighting in this example map and now i can see the gels on the ground/walls! i can finnally start to use them in my maps!thank u sooo much
woohooo!!
i just changed the lighting in this example map and now i can see the gels on the ground/walls! i can finnally start to use them in my maps!
thank u sooo much