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Portal 2 Gel Types Example 01/05/2011

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Example map demonstrating the basics of gel (propulsion gel, repulsion gel, conversion gel, water) in Portal 2. Includes both source vmf and compiled bsp

File Name: vdc_geltypes.zip
File Size: 116.17 KiB
Click here to download Portal 2 Gel Types Example

While making this example, I discovered that yes, you can paint light bridges with all 3 gels and wash them off with water but the conversion gel doesnt seem to work as the portal goes straight through them (which is normal for an unpainted lightbridge).

Interesting! That's a shame, I was hoping to make a puzzle where a light bridge extends out of itself using conversion gel.

I made a comment about this on the VDC article talk page, I'd go ahead and reply with what you said there and make any edits to the page accordingly.

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msleeper wrote:
Interesting! That's a shame, I was hoping to make a puzzle where a light bridge extends out of itself using conversion gel.

I made a comment about this on the VDC article talk page, I'd go ahead and reply with what you said there and make any edits to the page accordingly.

Alvin: Yo dawg, I heard you like hard-light bridges, so we put a hard-light bridge inside a hard-light bridge so you can walk while you-
Leonardo: We have to go deeper!!

.jpg

eviloatmeal wrote:
msleeper wrote:
Interesting! That's a shame, I was hoping to make a puzzle where a light bridge extends out of itself using conversion gel.

I made a comment about this on the VDC article talk page, I'd go ahead and reply with what you said there and make any edits to the page accordingly.

Alvin: Yo dawg, I heard you like hard-light bridges, so we put a hard-light bridge inside a hard-light bridge so you can walk while you-
Leonardo: We have to go deeper!!

.jpg

:potd:

Hello! This is the part where I kill you!

hmm, function is there, but gels are invisible... i tried to play with gels too, but they were always invisible. omnicoders map is the first custom map i saw where the gels work like they should. but i got no idea how he did this :(

Does the map have lighting? Because if it's fullbright the gels won't show up correctly.

Also, I bet there must be some way to parent a func_brush with the nodraw texture on the light bridge with a func_noportal_volume parented to it. I think that may let you put portals on the lightbridge with conversion gel.

All my example maps have basic lighting.

Another Bad Pun wrote:
Does the map have lighting? Because if it's fullbright the gels won't show up correctly.

woohooo!! :)
i just changed the lighting in this example map and now i can see the gels on the ground/walls! i can finnally start to use them in my maps!

thank u sooo much :notworthy:

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