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Portal 2 Gel Types Example 01/05/2011

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I am unable to get the gels to show up on the ground in this example. The map has lighting, I do not understand why my compile is so bright.

@jul3z:
Mind telling what you did, exactly?

vmadman wrote:
The map has lighting, I do not understand why my compile is so bright.

Both the gels showing up and your compiled map being very bright point to you not having lit your map properly. You may have lights, but they aren't doing their job. Anyone have a link to a good lighting tutorial?

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Post a screenshot and your compile log. Do it in a new thread in the Maps and Modding board though, please!

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Thank you for your responses. I understand I need to learn lighting and so forth and I will be sure to post in another forum thread. I only asked here because this example map, as it is, doesnt show gels. His map, not mine, is compiling as fullbright right out of the box.

I was hoping to get the simple solution to fixing this particular map. It has 3 lights already, I only wonder what could have went wrong.

If I have further questions I will post in a new thread. Thanks for you help.

-Luke

It doesn't compile that way for me. Sometimes when you run a map on fullbright the next map you load will be fullbright as well. If you check the VMF there are three light entities near the ceiling of the map.

Are you sure you haven't selected "no lighting" in your compile option, or if you are using Advanced compile, that vrad (the lighting calculator) isn't unselected or missing? Again, post your compile log, that will tell us what is going on.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Also, make sure you haven't disabled the lights visgroup or something silly like that

Nacimota wrote:
It doesn't compile that way for me. Sometimes when you run a map on fullbright the next map you load will be fullbright as well. If you check the VMF there are three light entities near the ceiling of the map.

Thanks for the responses, it turns out Nacimota was exactly right. I left Portal 2 open while I tried different things, compile, test, etc. Previously in that game launch Portal 2 was open on a fullbright map.

After restarting Portal 2 it worked just fine.

Thanks again,
Luke

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