[Portal 2] Gravity Change Concept
Quote from naitoookami on April 29, 2011, 9:44 pmWell ive been experimenting with the new linked_portal_door entity alot now and would like to share something that is probably the best use for these atleast to use them as a testing element heres a video
http://www.youtube.com/watch?v=t7jjkwSy8kc
its pretty obvious what i did if your a good mapper all i did was take one portal and put it on the wall and the other on the ceiling of the same corridor copied over and flipped 90 degrees
ill put up a download to the vmf and the bsp later
Well ive been experimenting with the new linked_portal_door entity alot now and would like to share something that is probably the best use for these atleast to use them as a testing element heres a video
http://www.youtube.com/watch?v=t7jjkwSy8kc
its pretty obvious what i did if your a good mapper all i did was take one portal and put it on the wall and the other on the ceiling of the same corridor copied over and flipped 90 degrees
ill put up a download to the vmf and the bsp later
Quote from msleeper on April 29, 2011, 9:51 pmThat's pretty neat. Could you do it in the same room you're in, IE have a switch instead of a button, and the switch would change the "direction" of the gravity?
That's pretty neat. Could you do it in the same room you're in, IE have a switch instead of a button, and the switch would change the "direction" of the gravity?
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Quote from naitoookami on April 29, 2011, 10:00 pmmsleeper wrote:That's pretty neat. Could you do it in the same room you're in, IE have a switch instead of a button, and the switch would change the "direction" of the gravity?maybe ill try it out but it will be pretty hard considering it uses the linked_portal_doors and you have to go through it to change the gravity and the gravity change is only an illusion will be hard to do something like that atleast it would be hard to make it look nice
maybe ill try it out but it will be pretty hard considering it uses the linked_portal_doors and you have to go through it to change the gravity and the gravity change is only an illusion will be hard to do something like that atleast it would be hard to make it look nice
Quote from Nightgunner5 on April 29, 2011, 10:02 pmmsleeper wrote:That's pretty neat. Could you do it in the same room you're in, IE have a switch instead of a button, and the switch would change the "direction" of the gravity?Because Portal 2 uses mostly dynamic lighting, it wouldn't be out of the question to flip the entire map. As an added bonus, the player will be able to feel the room turning upside down.
Edit: uj2p6FP4oV4
Because Portal 2 uses mostly dynamic lighting, it wouldn't be out of the question to flip the entire map. As an added bonus, the player will be able to feel the room turning upside down.
Edit: uj2p6FP4oV4
Quote from Neoxx on April 30, 2011, 1:25 amWhat if you made the world portal into an entirely new room, and not just the hallway? Then once you slid down, looked up and shot a portal into the "original room" you would end up in a room that is flipped in the desired direction.
Maybe if you had a trigger just past the "red hallway" entrance that disabled the world portal after you jumped through it, so when you look back into the original room it is now inverted. You then throw a portal into the flipped room and feel like you have changed gravity.
Of course, if you still had an active portal in the first room, you could still achieve a fling in that room as well.
Get what I'm getting at here? If not, I'll see if I can make an example of it. Although, I haven't experimented with world portals yet.
OK, going to spell this out better. (I was confusing myself when I re-read it).
Room 1: normal gravity
Room 2: sideways gravityPress the button in Room 1, which opens a world portal into the hallway of Room 2. Jump through the portal into Room 2 where then you hit a trigger which disables the world portal. You are now completely in Room 2 and can look back into the main room and shoot a portal to get access to the sideways gravity.
Use similar hallways easily accessible from each gravity direction to get back to different rooms... you know what, fuck it, even though its late this idea has intrigued me and I'm gonna try to make it.
What if you made the world portal into an entirely new room, and not just the hallway? Then once you slid down, looked up and shot a portal into the "original room" you would end up in a room that is flipped in the desired direction.
Maybe if you had a trigger just past the "red hallway" entrance that disabled the world portal after you jumped through it, so when you look back into the original room it is now inverted. You then throw a portal into the flipped room and feel like you have changed gravity.
Of course, if you still had an active portal in the first room, you could still achieve a fling in that room as well.
Get what I'm getting at here? If not, I'll see if I can make an example of it. Although, I haven't experimented with world portals yet.
OK, going to spell this out better. (I was confusing myself when I re-read it).
Room 1: normal gravity
Room 2: sideways gravity
Press the button in Room 1, which opens a world portal into the hallway of Room 2. Jump through the portal into Room 2 where then you hit a trigger which disables the world portal. You are now completely in Room 2 and can look back into the main room and shoot a portal to get access to the sideways gravity.
Use similar hallways easily accessible from each gravity direction to get back to different rooms... you know what, fuck it, even though its late this idea has intrigued me and I'm gonna try to make it.
Quote from eviloatmeal on April 30, 2011, 1:32 amThis is giving me OoT flashbacks! Watch naitoookami's video together with this one.
This is giving me OoT flashbacks! Watch naitoookami's video together with this one.
Quote from Neoxx on April 30, 2011, 2:15 amWait.... how the hell do I make a world portal? I got the linked_portal_door entity, but I'm not really sure how to actually make the portal sections now... HELP!
Edit: Nvm I got someones map and figured it out. I'm currently trying to tackle the task of making the portal and connected wall appear/disappear at the right times with the button/trigger. Right now I'm just using brushes and doing enable/disable on them... hope it works.
Edit2: Ok, the whole brush thing didnt work. I got the brush to appear with the button, but the portal was not activate on top of it to get into the next room.
I may have to abandon the whole "falling hallway" from the OP's video for a more simplified wall portal that just leads straight into the next room. Not as nice, and you wont see yourself in the room (obviously), but it could work as intended. Maybe when integrated with an actual puzzle you could pull it off without breaking immersion.
Edit3: OK, now I just look like an idiot. I figured how the portals ACTUALLY work... so yeah this should work just fine.
Wait.... how the hell do I make a world portal? I got the linked_portal_door entity, but I'm not really sure how to actually make the portal sections now... HELP!
Edit: Nvm I got someones map and figured it out. I'm currently trying to tackle the task of making the portal and connected wall appear/disappear at the right times with the button/trigger. Right now I'm just using brushes and doing enable/disable on them... hope it works.
Edit2: Ok, the whole brush thing didnt work. I got the brush to appear with the button, but the portal was not activate on top of it to get into the next room.
I may have to abandon the whole "falling hallway" from the OP's video for a more simplified wall portal that just leads straight into the next room. Not as nice, and you wont see yourself in the room (obviously), but it could work as intended. Maybe when integrated with an actual puzzle you could pull it off without breaking immersion.
Edit3: OK, now I just look like an idiot. I figured how the portals ACTUALLY work... so yeah this should work just fine.
Quote from rellikpd on April 30, 2011, 5:07 amits like 4am and i'm writing this in a hurry, so i didn't get to read everything, but this looks pretty bad ass...
as far as changing it WHILE you're in the room... check out this and see if it gives you any ideas
oSxr6-j6rNMand here's a "opened up" version to give you an idea of what he did...
http://www.youtube.com/watch?v=4XLaFGPlpT4not sure if this will relate to what you're trying to do...
its like 4am and i'm writing this in a hurry, so i didn't get to read everything, but this looks pretty bad ass...
as far as changing it WHILE you're in the room... check out this and see if it gives you any ideas
oSxr6-j6rNM
and here's a "opened up" version to give you an idea of what he did...
http://www.youtube.com/watch?v=4XLaFGPlpT4
not sure if this will relate to what you're trying to do...
Quote from eviloatmeal on April 30, 2011, 5:50 amThat's an impressive endless staircase. I wonder if it could be done without portals... perhaps have a trigger on each step that disables and enables steps as you walk along.
That's an impressive endless staircase. I wonder if it could be done without portals... perhaps have a trigger on each step that disables and enables steps as you walk along.
Quote from naitoookami on April 30, 2011, 8:34 amlol if you check out my other videos on my channel ive already done infinite falls and such and ive completed an infinite staircase as well world portals are awesome
lol if you check out my other videos on my channel ive already done infinite falls and such and ive completed an infinite staircase as well world portals are awesome