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Portal 2 Hammer: Prop Movement

In hammer how do i have it so a prop_dynamic can tilt, move and rotate once it is triggered
So can i have a trigger that triggers a prop_dynamic to move/rotate. Please help! :thumbup:

I am currently working on a Portal 2 Map series 'Testing for life'

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Parent it to something that moves. This might be any of a number of entities, such as a func_movelinear, a func_rotating, a func_door, etc.

Create the entity, specify what you want it to do in its settings, then name it. Then go into the settings of your dynamic prop, and set the 'Parent' field to whatever the name of your entity is.

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srs bsnss wrote:
Parent it to something that moves. This might be any of a number of entities, such as a func_movelinear, a func_rotating, a func_door, etc.

Create the entity, specify what you want it to do in its settings, then name it. Then go into the settings of your dynamic prop, and set the 'Parent' field to whatever the name of your entity is.

this.