Please or Register to create posts and topics.

[Portal 2] HOWTO: Test Co-Op maps alone

PreviousPage 2 of 2

Aaand done! With some minor edits.

http://developer.valvesoftware.com/wiki ... Maps_Alone
added to http://developer.valvesoftware.com/wiki ... vel_Design

Nice!

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

I can't make it work if I make it go straight to my map.
it always sets the maxplayers to 1.

however if I use ss_map mp_coop_lobby2 then use changelevel to enter my map it works.
I tried this with not only the map that I made but also with someone elses map and both gave the same results.

You may want to mention that you can set up hammer so that it does this automatically. I don't know if this is obvious (I'm new), but it took me some time to figure out that you could pass developer console commands to portal.exe as parameters using a "+" as a prefix instead of the ususal "-".

I use the method where you type in the command "ss_map mp_coop_lobby_2" to get it to do splitscreen. I then change to my level for testing. I spawn at the top of my spawn tube thing and cannot drop down, i can move the camera around.. its as if I am stuck on an invisible platform.

In the process of rechecking all of my entities and I can not find anything wrong I will just keep rechecking I suppose.

I followed this tutorial: http://wiki.p2mods.com/index.php?title=Co-Op_Spawn_room
Everything looks to be exactly as it should be. I have double checked and triple and... lots of checking has occured. No idea what I am doing wrong, obviously something.

I got this error when i tried:

#Valve_Reject_Server_Full

--NDsource
Quote:
I got this error when i tried:

#Valve_Reject_Server_Full

the name of the map must be like this: "mp_coop_name"
same happens if you try to load sp maps in coop

PreviousPage 2 of 2