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Portal 2 is unable to load the map

I'm creating a map and after many trials begins to fail more. Precisely after I applied the nodraw texture on the parts that are not visible on the map. The compilation works fine, the problem is in the loading of the map in the game; when you are loading at the bottom right blue dots, when all the dots are loaded, I return the Hammer editor and the game closes. Why is that?
I have no errors in compilation and even if I press alt + p (except the mistake that I didn't have player_start).

Are you sure that you don't have any error messages? Because this usually happens when you have a leak.

Yes i'm sure there are no errors. There are only, let us call warnings, those written in yellow.
http://it.tinypic.com/r/11j649g/8
http://it.tinypic.com/r/2mqt8it/8
The player_start there is because it is included in the instance of the elevator.

Ragnarox97 wrote:
Yes i'm sure there are no errors. There are only, let us call warnings, those written in yellow.
http://it.tinypic.com/r/11j649g/8
http://it.tinypic.com/r/2mqt8it/8
The player_start there is because it is included in the instance of the elevator.

No, it's not part of the instance. You should add the transition ents for that to work. The yellow writing doesn't mean anything most of the time. What matters is if you have red writing.

Yes, I had already made ??the transition instance, but it does not work. I canceled and put it back and still does not work.

I solved it. The game did not start because I had written in the map properties in the options: title / description of the map, and title of the chapter. I did not think it could create big problems.