Portal 2 Likes/Dislikes
Quote from yohoat9 on April 23, 2011, 12:29 pmI made this thread to see what everybody thinks of the game, in terms of content, difficulty, mapping, dialogue, etc.
--Likes--
Robotic arm/panel animations
New engine capabilities
Gels (repulsion is my favorite)
No crouch jumping
GLaDOS seems as if she is actually speaking to you instead of it feeling like pre-recorded messages
--Dislikes--
Portal bumping is overused, and is just guiding inexperienced players
Dialogue is very specific to the storyline, and will be hard to incorporate GLaDOS' or Wheatley's lines into custom maps
Lack of Pneumatic Diversity Vents
Lack of crushers in test chambers (see propulsion gel video)
I made this thread to see what everybody thinks of the game, in terms of content, difficulty, mapping, dialogue, etc.
--Likes--
Robotic arm/panel animations
New engine capabilities
Gels (repulsion is my favorite)
No crouch jumping
GLaDOS seems as if she is actually speaking to you instead of it feeling like pre-recorded messages
--Dislikes--
Portal bumping is overused, and is just guiding inexperienced players
Dialogue is very specific to the storyline, and will be hard to incorporate GLaDOS' or Wheatley's lines into custom maps
Lack of Pneumatic Diversity Vents
Lack of crushers in test chambers (see propulsion gel video)
Quote from Mek on April 24, 2011, 4:53 amto Dislikes I would add no throwing
and to Likes: dynamic lighting.
to Dislikes I would add no throwing
and to Likes: dynamic lighting.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Jomonay on April 24, 2011, 6:55 amLike: Graphics, Storyline, Acting
Dislikes: Whatever they did to flings to make them weird D:
Like: Graphics, Storyline, Acting
Dislikes: Whatever they did to flings to make them weird D:
http://www.soundcloud.com/jomonay
"Anything that you do, just be THE best at it" - Kanye West
Quote from elt on April 24, 2011, 2:46 pmI love the fact that you can fling through a portal, while carrying a box, and the box doesn't get stuck on the portal and dropped. And the fact that it's easier to go through a portal at high speed without hitting the edge yourself. Those were my biggest complaints from the first game.
Also, no more tunneling and crouch-jumping is very good, in the sense that hopefully all the maps made by this community will rely more on 'clever' than 'insanely difficult'. I loved the fact that so many user levels were made for Portal 1, hated the fact that I could only finish a small handful of them because they relied so heavily on super-precise flings and tunneling tricks that they were more a test of keyboard/mouse dexterity than actually Thinking With Portals. With all the new puzzle elements and more forgiving controls, I'm looking forward to clever look-at-the-puzzle-and-consider-it-carefully mindbenders, not do-everything-with-split-second-timing reflex gauntlets.
I love the fact that you can fling through a portal, while carrying a box, and the box doesn't get stuck on the portal and dropped. And the fact that it's easier to go through a portal at high speed without hitting the edge yourself. Those were my biggest complaints from the first game.
Also, no more tunneling and crouch-jumping is very good, in the sense that hopefully all the maps made by this community will rely more on 'clever' than 'insanely difficult'. I loved the fact that so many user levels were made for Portal 1, hated the fact that I could only finish a small handful of them because they relied so heavily on super-precise flings and tunneling tricks that they were more a test of keyboard/mouse dexterity than actually Thinking With Portals. With all the new puzzle elements and more forgiving controls, I'm looking forward to clever look-at-the-puzzle-and-consider-it-carefully mindbenders, not do-everything-with-split-second-timing reflex gauntlets.
Quote from Nightgunner5 on April 24, 2011, 6:28 pmLikes:
add portal funneling for objects
add there is no model for gel (dynamic 3d liquid generation!)Dislikes:
remove lack of crushers - there are a few in Co-Op.
Likes:
add portal funneling for objects
add there is no model for gel (dynamic 3d liquid generation!)
Dislikes:
remove lack of crushers - there are a few in Co-Op.
Quote from yohoat9 on April 24, 2011, 10:19 pmOh yeah, I forgot. For likes, the little tunes that play for everything you do; Propulsion gel, Aeriel faith plates, Excursion funnels, etc.
Oh yeah, I forgot. For likes, the little tunes that play for everything you do; Propulsion gel, Aeriel faith plates, Excursion funnels, etc.
Quote from WinstonSmith on April 24, 2011, 10:37 pmyohoat9 wrote:Oh yeah, I forgot. For likes, the little tunes that play for everything you do; Propulsion gel, Aeriel faith plates, Excursion funnels, etc.Specifically, I love the [spoiler]Wheatley chamber where he's playing classical music (sounds like a harpsichord to me); the AFP music actually turns the classical music all techy. Try it, it's awesome.[/spoiler]
Specifically, I love the
Quote from msleeper on April 25, 2011, 1:15 amelt wrote:I love the fact that you can fling through a portal, while carrying a box, and the box doesn't get stuck on the portal and dropped. And the fact that it's easier to go through a portal at high speed without hitting the edge yourself. Those were my biggest complaints from the first game.Also, no more tunneling and crouch-jumping is very good, in the sense that hopefully all the maps made by this community will rely more on 'clever' than 'insanely difficult'. I loved the fact that so many user levels were made for Portal 1, hated the fact that I could only finish a small handful of them because they relied so heavily on super-precise flings and tunneling tricks that they were more a test of keyboard/mouse dexterity than actually Thinking With Portals. With all the new puzzle elements and more forgiving controls, I'm looking forward to clever look-at-the-puzzle-and-consider-it-carefully mindbenders, not do-everything-with-split-second-timing reflex gauntlets.
Basically agree with this entirely.
Also, no more tunneling and crouch-jumping is very good, in the sense that hopefully all the maps made by this community will rely more on 'clever' than 'insanely difficult'. I loved the fact that so many user levels were made for Portal 1, hated the fact that I could only finish a small handful of them because they relied so heavily on super-precise flings and tunneling tricks that they were more a test of keyboard/mouse dexterity than actually Thinking With Portals. With all the new puzzle elements and more forgiving controls, I'm looking forward to clever look-at-the-puzzle-and-consider-it-carefully mindbenders, not do-everything-with-split-second-timing reflex gauntlets.
Basically agree with this entirely.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from yohoat9 on April 25, 2011, 9:08 pmOh, one last thing, I love how realistically the glass looks when it breaks.
Oh, one last thing, I love how realistically the glass looks when it breaks.