portal 2 mapping with alien swarm sdk
Quote from qadqwerty on April 27, 2011, 4:23 pmso the other day i started making a portal 2 map in alien swarm sdk and i have to say it works pretty well, but after i compiled the map and tried to open it on portal 2 via the console my map didnt show up on the drop down and wouldnt open. HELP!
so the other day i started making a portal 2 map in alien swarm sdk and i have to say it works pretty well, but after i compiled the map and tried to open it on portal 2 via the console my map didnt show up on the drop down and wouldnt open. HELP!
Quote from Nightgunner5 on April 27, 2011, 4:26 pmDid you put the map in your Portal 2 maps folder?
Did you put the map in your Portal 2 maps folder?
Quote from eviloatmeal on April 27, 2011, 5:55 pmThen you need to find the .bsp file, or:
In Hammer use
Tools > Options > Build Programs > Place compiled maps in this directory
To set the .bsp output folder to your maps folder.
Then you need to find the .bsp file, or:
In Hammer use
Tools > Options > Build Programs > Place compiled maps in this directory
To set the .bsp output folder to your maps folder.
Quote from qadqwerty on April 28, 2011, 12:23 pmawsome thanks alot, but theres one other thing do you know how to make the player start with a portal gun and be able to move
awsome thanks alot, but theres one other thing do you know how to make the player start with a portal gun and be able to move
Quote from Player1 on April 28, 2011, 12:34 pmqadqwerty wrote:awsome thanks alot, but theres one other thing do you know how to make the player start with a portal gun and be able to moveYou can put a weapon_portalgun right on top of the player spawn. Not sure if that's the correct way though.
You can put a weapon_portalgun right on top of the player spawn. Not sure if that's the correct way though.
Quote from Nightgunner5 on April 28, 2011, 12:53 pmPlayer1 wrote:qadqwerty wrote:awsome thanks alot, but theres one other thing do you know how to make the player start with a portal gun and be able to moveYou can put a weapon_portalgun right on top of the player spawn. Not sure if that's the correct way though.
Yes, this is correct. It gets a little more complicated when you're using a trigger_changelevel, but that's not important for a first-time mapper.
You can put a weapon_portalgun right on top of the player spawn. Not sure if that's the correct way though.
Yes, this is correct. It gets a little more complicated when you're using a trigger_changelevel, but that's not important for a first-time mapper.