Portal 2 Mechanics remade for Portal.
Quote from reepblue on June 27, 2010, 11:06 pmHi guys, its been a while.
Out of curiosity, I wanted to take a short break from Blue Portals and join the rush to remake Portal 2 for Portal. I know I got mentioned a lot up on Facepunch a lot even though I'm not a part of that mess. So I decided to share it here:
Now although I don't have all the textures right to the bone, in the Diversity Vents and the Discouragement Beam maps, I studied the Portal 2 videos and was able to remake the map to the very unit the best I could.
Before you go all: "Wheres the download link?" These are not very. . . Public ready. That is, it breaks if you do something stupid. Now, When I mean "break" I don't mean "door will not open", or "If you place a box here, this will happen", etc I mean the game will crash.
I'm thinking about going back and try to fix these errors, however It will subtract time from Blue Portals and I really don't wanna waste any more time. (Also, Colossal would kill me.)
Hi guys, its been a while.
Out of curiosity, I wanted to take a short break from Blue Portals and join the rush to remake Portal 2 for Portal. I know I got mentioned a lot up on Facepunch a lot even though I'm not a part of that mess. So I decided to share it here:
Now although I don't have all the textures right to the bone, in the Diversity Vents and the Discouragement Beam maps, I studied the Portal 2 videos and was able to remake the map to the very unit the best I could.
Before you go all: "Wheres the download link?" These are not very. . . Public ready. That is, it breaks if you do something stupid. Now, When I mean "break" I don't mean "door will not open", or "If you place a box here, this will happen", etc I mean the game will crash.
I'm thinking about going back and try to fix these errors, however It will subtract time from Blue Portals and I really don't wanna waste any more time. (Also, Colossal would kill me.)
The more you give, the less appreciated it will be received.

Quote from pestchamber on June 29, 2010, 6:18 pmreepblue wrote:Hi guys, its been a while.Out of curiosity, I wanted to take a short break from Blue Portals and join the rush to remake Portal 2 for Portal. I know I got mentioned a lot up on Facepunch a lot even though I'm not a part of that mess. So I decided to share it here:
Now although I don't have all the textures right to the bone, in the Diversity Vents and the Discouragement Beam maps, I studied the Portal 2 videos and was able to remake the map to the very unit the best I could.
Before you go all: "Wheres the download link?" These are not very. . . Public ready. That is, it breaks if you do something stupid. Now, When I mean "break" I don't mean "door will not open", or "If you place a box here, this will happen", etc I mean the game will crash.
I'm thinking about going back and try to fix these errors, however It will subtract time from Blue Portals and I really don't wanna waste any more time. (Also, Colossal would kill me.)
So, how did you manage to get the funnel going through the portal?
Out of curiosity, I wanted to take a short break from Blue Portals and join the rush to remake Portal 2 for Portal. I know I got mentioned a lot up on Facepunch a lot even though I'm not a part of that mess. So I decided to share it here:
Now although I don't have all the textures right to the bone, in the Diversity Vents and the Discouragement Beam maps, I studied the Portal 2 videos and was able to remake the map to the very unit the best I could.
Before you go all: "Wheres the download link?" These are not very. . . Public ready. That is, it breaks if you do something stupid. Now, When I mean "break" I don't mean "door will not open", or "If you place a box here, this will happen", etc I mean the game will crash.
I'm thinking about going back and try to fix these errors, however It will subtract time from Blue Portals and I really don't wanna waste any more time. (Also, Colossal would kill me.)
So, how did you manage to get the funnel going through the portal?
Quote from reepblue on June 30, 2010, 1:27 amI took some Sorcery in the 3rd grade.
Its actually a set of entities its kinda a BP secret.
I took some Sorcery in the 3rd grade.
Its actually a set of entities its kinda a BP secret.
The more you give, the less appreciated it will be received.
Quote from pestchamber on July 1, 2010, 10:03 amreepblue wrote:I took some Sorcery in the 3rd grade.![]()
Its actually a set of entities its kinda a BP secret.

Its actually a set of entities its kinda a BP secret.
Quote from knizz on July 1, 2010, 3:16 pmI'll guess...
Thermal Discouragement Beam: env_beam, OnTouchedByEntity, !activator and Ignite
Excursion Funnel: parent attachment to portal
I'll guess...
Thermal Discouragement Beam: env_beam, OnTouchedByEntity, !activator and Ignite
Excursion Funnel: parent attachment to portal
Quote from hanging_rope on July 3, 2010, 8:03 pmI have an idea to fix that player speed when going through the funnel- make 2 seperate trigger pushes, 1 for the cube, 1 for the player, and set the player one at a higher speed.
I have an idea to fix that player speed when going through the funnel- make 2 seperate trigger pushes, 1 for the cube, 1 for the player, and set the player one at a higher speed.
Quote from kubus_pl on July 17, 2010, 8:58 amDear god... If you had made it before the release of Portal 2... It was possible. All that was needed was an idea.
Dear god... If you had made it before the release of Portal 2... It was possible. All that was needed was an idea.
Quote from MrTwoVideoCards on August 22, 2010, 1:37 amI can't really understand the trend with people wanting to remake Portal 2 gameplay mechanics for Portal 1. Eventually the game is going to come out, and this isn't going to matter even the slightest. You would be better off spending your time thinking about a Portal 2 map design idea, or layout etc than actually trying to recreate this stuff. Theres really no point in doing it when it's already going to be ten times better in Portal 2.
I can't really understand the trend with people wanting to remake Portal 2 gameplay mechanics for Portal 1. Eventually the game is going to come out, and this isn't going to matter even the slightest. You would be better off spending your time thinking about a Portal 2 map design idea, or layout etc than actually trying to recreate this stuff. Theres really no point in doing it when it's already going to be ten times better in Portal 2.

Quote from msleeper on August 22, 2010, 1:46 amI have to kind of agree. It's really cool and all, but if you're not going to release it and if it's going to be obsolete in 6 months, why waste the time?
I have to kind of agree. It's really cool and all, but if you're not going to release it and if it's going to be obsolete in 6 months, why waste the time?
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