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Portal 2 Reflective Metals not reflecting?

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Something's been bugging me ever since I started mapping for Portal 2. Any of the slightly bumpy, reflective surfaces have not been reflecting. At all. I've tried using fast, normal, and HDR lighting, using cubemaps, and even starting anew in my maps, but to no avail. Is there something really obvious that I'm missing?
Thanks for your time!

Do you have cubemaps? Have you built them in-game?

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Yes I have, in both regular and HDR mode.

Post a screenshot then, because if you have cubemaps and if you built them then they should be working.

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http://tinypic.com/r/e8mv4o/7
http://tinypic.com/r/nvcyhc/7

I've checked other places for help as well, and the most help Ive gotten was "Just start a new map make a box with the textures set down a light entity and they should be working"

I've actually been having the same problem, but I've been putting off asking about it until my map is more final..

Have a nice day,
~Sidneys1

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^Click to go to my Steam Community Profile^

How many cubemaps do you have placed? You should, very roughly, have about 1 around each light source. Are you sure your settings even allow for refelctions enabled? It looks like you are running the game in super low detail mode.

Sidneys1 wrote:
I've actually been having the same problem, but I've been putting off asking about it until my map is more final..

I have put cubemaps in my 2 Instance example maps and they work fine...

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Oh wow, I feel like such an idiot.
Yes, the problem was my bro keeps screwing around with the settings because he claims the game looks better that way.
In result, my shader was set to low.
When I set it to high everything worked as normal. Thanks!

Punch him in the nuts and tell him the internet thinks he needs his eyes to be checked.

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All my settings are on medium (shaders and game effects) or high (models and textures).. At 720p.

Have a nice day,
~Sidneys1

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^Click to go to my Steam Community Profile^
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