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Portal 2 Reflective Metals not reflecting?

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Aha! Bumped my shaders up to high, and specularity shows up great. Runs like crap though, so I turned it back down to medium and went looking for Portal 2's equivalent of "r_specularity".. Instead found "r_showenvcubemap"! Set this to one and you get this result: http://steamcommunity.com/id/sidneys1/s ... 0784607199 Shiny portalgun! Useful :) Now I just need to find the cvar I was originally looking for :D

Have a nice day,
~Sidneys1

Image
^Click to go to my Steam Community Profile^

Do you have high enough settings to see reflections?

Also, mat_specular 1?

Ups, I see you have solved the issue.

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Motanum wrote:
Also, mat_specular 1?

Gah, it worked but now I get a lot of "trying to set a pixel shader that does not exist" errors... =P My GeForce 8400 mobile gfx card can't handle the all shaders on high, so that's not an option.

Have a nice day,
~Sidneys1

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^Click to go to my Steam Community Profile^

Yeah shock and awe, you might need a computer that was made more recently than like 4 years ago to view high quality effects.

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Specularity shouldn't be a high-level shader. Specularity is medium settings in pretty much any game.. Don't know why they would reserve this pretty basic feature for high settings.

Have a nice day,
~Sidneys1

Image
^Click to go to my Steam Community Profile^
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