Portal 2 - Rubik's Cube
Quote from Jexim on March 13, 2012, 9:27 amI stopped to wonder one day, "Can I make a Rubik's Cube in Portal 2?". I soon decided that yes, yes I could, and after a great deal of logic work, here I am. The level's a bit crude but after all this isn't about the level, it's a about a fully functioning, fully solvable Rubik's Cube in Portal 2. Let me know what you think!
File Name: rubiks_cube.rar
File Size: 1.87?MiB
Portal 2 - Rubik's CubeMy Solve of the Rubik's Cube in Portal 2
http://www.youtube.com/watch?v=adeTOL2WNCs
I stopped to wonder one day, "Can I make a Rubik's Cube in Portal 2?". I soon decided that yes, yes I could, and after a great deal of logic work, here I am. The level's a bit crude but after all this isn't about the level, it's a about a fully functioning, fully solvable Rubik's Cube in Portal 2. Let me know what you think!
File Name: rubiks_cube.rar
File Size: 1.87?MiB
Portal 2 - Rubik's Cube
My Solve of the Rubik's Cube in Portal 2
http://www.youtube.com/watch?v=adeTOL2WNCs
Quote from Lpfreaky90 on March 13, 2012, 10:16 amnice work, awesome to see that you got it working!
for you!I did miss move-all-except-for-one-layer; moving the other layer is indeed pretty much the same, but I just like to keep one face at one side of the cube . But yea, amazing work!
nice work, awesome to see that you got it working!
for you!
I did miss move-all-except-for-one-layer; moving the other layer is indeed pretty much the same, but I just like to keep one face at one side of the cube . But yea, amazing work!
Quote from zivi7 on March 13, 2012, 11:52 amNice job!
Maybe this could be used in a map with two different solutions some day. One would be the hardcore way: Solving the cube. The other way would lead through a lot of other puzzles, maybe less brain- but fling-reflex-related, allowing the player to start a machine that auto-solves the cube for him.
I'm obviously mentioning the second way because I fear I would never ever finish that thing on my own.
Nice job!
Maybe this could be used in a map with two different solutions some day. One would be the hardcore way: Solving the cube. The other way would lead through a lot of other puzzles, maybe less brain- but fling-reflex-related, allowing the player to start a machine that auto-solves the cube for him.
I'm obviously mentioning the second way because I fear I would never ever finish that thing on my own.
Quote from Jexim on March 13, 2012, 9:46 pmthat would be a really neat way of doing it, the only problem with the cube is that to make it usable as a "solution" would take another 5 or 600 more logics than I've already used in making it initially.
These are the logics that were required to get the cube working, over 1000 logics with over 6000 commands. This was no simple task.
that would be a really neat way of doing it, the only problem with the cube is that to make it usable as a "solution" would take another 5 or 600 more logics than I've already used in making it initially.
These are the logics that were required to get the cube working, over 1000 logics with over 6000 commands. This was no simple task.
Quote from Lpfreaky90 on March 14, 2012, 2:27 amJexim wrote:that would be a really neat way of doing it, the only problem with the cube is that to make it usable as a "solution" would take another 5 or 600 more logics than I've already used in making it initially.These are the logics that were required to get the cube working, over 1000 logics with over 6000 commands. This was no simple task.
These are the logics that were required to get the cube working, over 1000 logics with over 6000 commands. This was no simple task.
Quote from iWork925 on March 14, 2012, 2:42 amJexim wrote:that would be a really neat way of doing it, the only problem with the cube is that to make it usable as a "solution" would take another 5 or 600 more logics than I've already used in making it initially.These are the logics that were required to get the cube working, over 1000 logics with over 6000 commands. This was no simple task.
These are the logics that were required to get the cube working, over 1000 logics with over 6000 commands. This was no simple task.
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from benvent on March 18, 2012, 12:52 pmI don't know how to solve a Rubiks cube. But it looked really good. I would need a solve for me button right in the middle under the cube. I was just jumping around and I fell in the goo/water. No kill trigger or a way out unless you noclip just in case you didn't know. Nice job though!
I don't know how to solve a Rubiks cube. But it looked really good. I would need a solve for me button right in the middle under the cube. I was just jumping around and I fell in the goo/water. No kill trigger or a way out unless you noclip just in case you didn't know. Nice job though!
Quote from Jexim on March 18, 2012, 12:55 pmYea, that was actually intended, I was gonna put one in, then thought, the main reason anyone would jump into the water here would be a frustrated suicide, so I just left it out as a joke on them, lol.
Yea, that was actually intended, I was gonna put one in, then thought, the main reason anyone would jump into the water here would be a frustrated suicide, so I just left it out as a joke on them, lol.
Quote from ChickenMobile on March 19, 2012, 3:23 amI made a rubiks cube in HL2 Deathmatch once. It looked like this:
rubiks1.jpgWhere's all the logic? Triggers and brushes my friend.
I made a rubiks cube in HL2 Deathmatch once. It looked like this:
Where's all the logic? Triggers and brushes my friend.