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Portal 4 Life [RELEASE]

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Ok, just played the map. Didn't really like it.

You put not one, but two combine soldiers in the room with us. One would have easily been enough. But instead, i've now had to load the map several times due to the fact that they gang bang me in the corner, and I can't get out. If HL2 NPCs could be affected by portals, that might be different. But instead, they walk right over them. So you have no way to defend yourself at all.

But that's alright. You instead give us propane canisters that we're supposed to push down the button with. That's fine, I did figure that part out, at the very least. My main beef with it, was getting it to stay on the button, long enough for me to get a portal into the second room. And then getting it off.

Next, you expect for us to put a portal behind a cement wall, in order for us to determine the pass code to the door. WHAT!?
Never in portal, let alone half life has there been any instance where you needed to input a code into something. So that never even occured to me, nor would it occure to most of the player base of portal.

Also, during this part, do this:

Put portal A on the front of the wall. Portal B on the back of the wall. Walk into portal A, and try to place portal B further down the wall. This will result in you being booted to outside the map.

And then there was this:
http://members.shaw.ca/lorithad/Portal/SS/p4l0000.jpg
From the look of it, the wall wasn't aligned correctly with the floor. Not a huge problem, but I noticed it.

I never actually finished the map. I got to the point where I was stuck in room 2 without the soldiers, then I came back here to figure out what I could possibly do next, as there was nothing in that room that would make me think that a code could be entered.

http://members.shaw.ca/lorithad/Portal/SS/p4l0001.jpg
Given this picture, I would think the pass code would be 241334, however I don't think it is. You already told us it was 2834. Which yes, I suppose you could say that the 413 on the same horrizontal line could mean 8. But really?

Next comes entering the pass code.
http://members.shaw.ca/lorithad/Portal/SS/p4l0002.jpg

Ok, so you've designed a puzzle that relys on the graphics level of the player, being high enough to even realise there are numbers there. For the record, my graphics are at medium. I'd hate to think what a person on lowest settings would see.

And finally, I want to say that I'm sorry if this post comes off as heated. Normally I try to highlight both the good and bad parts of maps that I test. Unfortuanatly, the things that I disliked about this map seemed to blow away anything nice I could say.

Yeah graphics part ruins it...
But... doesn't the blue strip from code keypad to door give a hint?
Also there is an issue that 1 soldier cant actually kill you... even 2 of them do it hardly...

I acknowledge your presence, citizen Frohman.

If one soldier can't kill you, that's fine. Its the start of the map. I was killed numerous times by the two soldiers, simply because they cornered me.

Guess you are right here, 1'd be enough)

I acknowledge your presence, citizen Frohman.

i skipped ahead using no clip >.> and

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Ok... Just figured out there was a

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(it popped in my mind while I was eating ^^).
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Concerning the "pass through wall"... I put a (blue) portal at the hidden side of the wall, put an orange one in order to get to the

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side of the wall...
Then, I just put an other blue portal next to me, and, as I think there's not enough space to stay there, it pushed me outside the map...

And in the beginning room, when you get up on the computer screen (using portals), you're then able to portal through the open space on the ceiling...

Well, that's time to finish your map ;)

(And sorry for my bad English, I'm just a French guy ^^)

Quote:
And in the beginning room, when you get up on the computer screen (using portals), you're then able to portal through the open space on the ceiling...

Didn't think of this :oops:

And it never actually poped into my mind to enter that space between the portalable and non-portalable walls... Just used portals to look at the code... As you say, needs reworking)

I acknowledge your presence, citizen Frohman.

Hey all, first post. Been lurking a while and finally felt compelled to register.

I ran into a few problems with this map, but overall I really like the style and the addition of guns and baddies other than turrets.

In the first room, the first thing I noticed was the shadow of the chess board through the table. Not a big deal though.

Next thing I noticed is by shooting an orange portal on the floor below the hole in the ceiling, and the blue portal on the ceiling, by falling through orange and shooting blue on the floor as I fall, I can get out of the room. I didn't explore too much outside, but I noticed I can skip around outside the level with portals.

In the second room, I noticed only a few of the surfaces on the ceiling that appear portalable actually allow me to shoot portals onto them. Not sure if this was intended or not.

I managed to get past the second room with the first two soldiers by

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It would be nice to be able to kill the soldiers by dropping things on them.

In the third room, I noticed there is an invisible collision glitch in the corner by the door to room 2 when the door is closed, making you just barely able to squeeze between it and

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Also in the third room, by shooting a blue portal

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, orange on the outside of it, walking through the portal far enough and shooting blue behind the wall in another spot, it bumps me outside the map.

Also in the third room, by standing on top of the statue/bust and attempting to shoot through the gap above the door, the portal projectiles get frozen in mid air at certain angles.

The code entry in the third room took me a while, but I finally realized to

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One time when I got to the fourth room,

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, there was no light in the room.

In the energy ball room and the adjacent storage room,

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, but the box does not trigger the button to open the door. The door only opened when I stood on the button. I tried to use the box to hold the door open, but the step in the door kept preventing this. This might be part of the puzzle, but I am pretty impatient sometimes.

I couldn't figure out how to get past the room with the 4 soldiers legitly, but I did get impatient and noclip through the door. I also couldn't for the life of me get past the security guy with the gun. I could

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, but as soon as I tried to run/portal down the hall toward the ship, he killed me instantly.

I really enjoyed the room with the rolling mine-like things. Great room.

Whatever field you must pass through

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is rather annoying. Not sure what the point it is, but I couldn't figure out how to get any further without noclip.

In the room with four boxes and buttons, the boxes weighed the buttons down, but they did not appear to trigger anything that I noticed. There was a gap that I could shoot a portal through,

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, but even then there was no apparent place to shoot the second portal since the door locked behind me. Also, one of the doors in this area has the same collision glitch when close that the door from room 2 does.

I stopped there because I had to run some errands. I'll check out the rest later.

I'm gonna go ahead and assume a lot of my problems were because I am lazy and impatient, but I'm sure you can find some use out of some of this endless rambling.

All in all, I have really enjoyed the different style of this map so far. It is challenging, original (at least compared to the maps I've seen so far), and I look forward to it being completed. Good luck.

Edit: Wrote most of this then forgot to post it, when I finally did a lot of what I was saying has been said. Blargh

Just finished your map... Nice ;)
I loved the

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(even if it took me 30 minuts and a dinner to understand what to do), the
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, and all your original ideas.

But I found other bugs or/and glitches :
- In the first room, if you put a tank on the button, it will open the door. But, if, after, you stand on the button while the tank is still on, and get off, the door will close.
-

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Well, that's all for the moment.

To Ryanocerous (if you want how to solve some you weren't able to) :

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Looking forward for new versions, and for new maps.

PS : Too many spoiler tags, but I just don't like to tell the solution, or anything original related to the map...

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