Portal 4 Life [RELEASE]
Quote from Pheliks on November 29, 2007, 3:54 pmI just finished the new release... I've a comment to make (and a bug to report) :
- I think the code, now too obvious, isn't interesting anymore as the player does not have to think...
- In the third room ([spoiler]where you have to put a portal behind the couch[/spoiler]), there's a little bug with the chest : it went into the floor 5 seconds after I came into the room.
- And (it's probably me) I think there's still a bug in the four-cube room.PS : And if you want your avatar to be physically possible, just put the portals closer.
I just finished the new release... I've a comment to make (and a bug to report) :
- I think the code, now too obvious, isn't interesting anymore as the player does not have to think...
- In the third room (
- And (it's probably me) I think there's still a bug in the four-cube room.
PS : And if you want your avatar to be physically possible, just put the portals closer.
Quote from Madman on November 29, 2007, 4:09 pmPheliks wrote:I just finished the new release... I've a comment to make (and a bug to report) :
- I think the code, now too obvious, isn't interesting anymore as the player does not have to think...I agree here But ppl playing at lowres just can't associate codepad with the code)
But i think i'll remove the info that it's 4-digit.Quote:- In the third room ([spoiler]where you have to put a portal behind the couch[/spoiler]), there's a little bug with the chest : it went into the floor 5 seconds after I came into the room.More info please. What do you mean went into the floor?
Quote:- And (it's probably me) I think there's still a bug in the four-cube room.There are so many bugs there, which do you mean?
Thanks a lot for responding.
- I think the code, now too obvious, isn't interesting anymore as the player does not have to think...
I agree here But ppl playing at lowres just can't associate codepad with the code)
But i think i'll remove the info that it's 4-digit.
More info please. What do you mean went into the floor?
There are so many bugs there, which do you mean?
Thanks a lot for responding.
Quote from Pheliks on November 29, 2007, 4:49 pmConcerning the chest going into the floor, I'll try to describe it with my poor English...
I noticed, when I entered the room, that the chest was shaking... I tried to put a portal below it, but it did not work. 2 or 3 seconds later, the chest just came into the floor, and all I could see was the top of it that rises above the floor.
And for the four-cube room, is there [spoiler]two[/spoiler] specific buttons or just any [spoiler]two[/spoiler] buttons ? Because the wall interruptor had trouble to work...PS : And yeah, people at low res can't see the codepad... but making that too obvious kills the enigma...
PSS : Just an idea for a next map : using portals to snipe hl? npcs that are hidden, or just some puzzle using snipe and portals.
Concerning the chest going into the floor, I'll try to describe it with my poor English...
I noticed, when I entered the room, that the chest was shaking... I tried to put a portal below it, but it did not work. 2 or 3 seconds later, the chest just came into the floor, and all I could see was the top of it that rises above the floor.
And for the four-cube room, is there
PS : And yeah, people at low res can't see the codepad... but making that too obvious kills the enigma...
PSS : Just an idea for a next map : using portals to snipe hl? npcs that are hidden, or just some puzzle using snipe and portals.
Quote from Madman on November 30, 2007, 1:54 amThank you, i'll think about that. Also, didn't you experience AI_disabled problem?
As for the buttons, there are [spoiler]2 SPECIFIC buttons(the back one, and the one closest to the door, but sometimes the door opens with these buttons + some more)) Dunno why, logically it shouldn't happen.[/spoiler]
And what happens with you there?
Thank you, i'll think about that. Also, didn't you experience AI_disabled problem?
As for the buttons, there are
And what happens with you there?
Quote from Pheliks on November 30, 2007, 12:18 pmI don't remember of any AI_disabled problem.
And for the four-cube room... [spoiler]I did manage to activate the wall button, by putting cubes on the other two buttons (the left and the right if you're facing the door).[/spoiler] Isn't it strange ? ^^
I don't remember of any AI_disabled problem.
And for the four-cube room...
Quote from Madman on November 30, 2007, 1:42 pm><
I reworked the logics in 4-cube room(now 5-cube room, so that ppl wouldn't think that they really need all the cubes and try to activate buttons in a specific order), making it 10 times more complicated. Took me the whole freaking day. so in the next ver. it should work neatly).
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I reworked the logics in 4-cube room(now 5-cube room, so that ppl wouldn't think that they really need all the cubes and try to activate buttons in a specific order), making it 10 times more complicated. Took me the whole freaking day. so in the next ver. it should work neatly).
Quote from MrTwoVideoCards on November 30, 2007, 8:53 pmYeah this map was eh, sorry.
Yeah this map was eh, sorry.
Quote from Madman on December 3, 2007, 12:26 pmV. 1.2 finished (hope it's thefinal one)
dload.php?action=file&file_id=116-4(now 5)Cube room works as intended
-ammo now spawns
-minor design changes
V. 1.2 finished (hope it's thefinal one)
dload.php?action=file&file_id=116
-4(now 5)Cube room works as intended
-ammo now spawns
-minor design changes