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Portal 4 Life [RELEASE]

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I just finished the new release... I've a comment to make (and a bug to report) :
- I think the code, now too obvious, isn't interesting anymore as the player does not have to think...
- In the third room (

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), there's a little bug with the chest : it went into the floor 5 seconds after I came into the room.
- And (it's probably me) I think there's still a bug in the four-cube room.

PS : And if you want your avatar to be physically possible, just put the portals closer.

Pheliks wrote:
I just finished the new release... I've a comment to make (and a bug to report) :
- I think the code, now too obvious, isn't interesting anymore as the player does not have to think...

I agree here :D But ppl playing at lowres just can't associate codepad with the code)
But i think i'll remove the info that it's 4-digit.

Quote:
- In the third room (
Spoiler
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), there's a little bug with the chest : it went into the floor 5 seconds after I came into the room.

More info please. What do you mean went into the floor?

Quote:
- And (it's probably me) I think there's still a bug in the four-cube room.

There are so many bugs there, which do you mean? :)
Thanks a lot for responding.

I acknowledge your presence, citizen Frohman.

Concerning the chest going into the floor, I'll try to describe it with my poor English...
I noticed, when I entered the room, that the chest was shaking... I tried to put a portal below it, but it did not work. 2 or 3 seconds later, the chest just came into the floor, and all I could see was the top of it that rises above the floor.
And for the four-cube room, is there

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specific buttons or just any
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buttons ? Because the wall interruptor had trouble to work...

PS : And yeah, people at low res can't see the codepad... but making that too obvious kills the enigma...

PSS : Just an idea for a next map : using portals to snipe hl? npcs that are hidden, or just some puzzle using snipe and portals.

Thank you, i'll think about that. Also, didn't you experience AI_disabled problem?

As for the buttons, there are

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And what happens with you there?

I acknowledge your presence, citizen Frohman.

I don't remember of any AI_disabled problem.
And for the four-cube room...

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Isn't it strange ? ^^

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I reworked the logics in 4-cube room(now 5-cube room, so that ppl wouldn't think that they really need all the cubes and try to activate buttons in a specific order), making it 10 times more complicated. Took me the whole freaking day. so in the next ver. it should work neatly).

I acknowledge your presence, citizen Frohman.

Yeah this map was eh, sorry.

Currently working on Darksiders 3.

V. 1.2 finished (hope it's thefinal one)
dload.php?action=file&file_id=116

-4(now 5)Cube room works as intended
-ammo now spawns
-minor design changes

I acknowledge your presence, citizen Frohman.
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