Portal:Access All Areas [WIP]
Quote from Mek on May 21, 2009, 11:15 amkizzycocoa wrote:?or at least, that's my theory. it's probably an irreversable final code or somethingthis
this
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from kizzycocoa on May 21, 2009, 11:34 amMek wrote:thiswell, now I know. and now, I know not to think like that
see? much better than calling people childish rude names :3
well, now I know. and now, I know not to think like that
see? much better than calling people childish rude names :3
Quote from Remmiz on May 21, 2009, 3:04 pmkizzycocoa wrote:I am good at common sense.The common sense that tells you: wait, if code can be decompiled, why was Valve so angry when the source code for HL2 got leaked? Or why you even compile it in the first place if it can be decompiled as easy?
The common sense that tells you: wait, if code can be decompiled, why was Valve so angry when the source code for HL2 got leaked? Or why you even compile it in the first place if it can be decompiled as easy?
Quote from kizzycocoa on May 21, 2009, 3:25 pmRemmiz wrote:The common sense that tells you: wait, if code can be decompiled, why was Valve so angry when the source code for HL2 got leaked? Or why you even compile it in the first place if it can be decompiled as easy?I never knew that :/
but if I did, I would realise that the release was accidental, and understand why it wasn't released. I also would think that they compiled it for it to be compatable with whatever they were using to make the game.
I never knew that :/
but if I did, I would realise that the release was accidental, and understand why it wasn't released. I also would think that they compiled it for it to be compatable with whatever they were using to make the game.
Quote from kizzycocoa on May 22, 2009, 4:51 pmmassive update!
the following mail occured earlier this week:
Quote:-----Original Message-----
From: Kizzycocoa [mailto:kizzycocoa@yahoo.co.uk]
Sent: Wednesday, May 20, 2009 2:07 PM
To: steamworks@valvesoftware.com
Subject: steamworks for modson your site somewhere, it said mods weren't going to have steamworks
however, on http://steamreview.org/posts/steamworksmod/ , it says a few popular mods were allowed to use it.so, we are wondering if our mod could use it.
of course, not yet as the mod is still in production, but once it's finished.now, we are asking this because this mod (portal:access all areas) will be big. around about the same size as portal memory-wise, but much bigger map-wise. it would probably be about the same length of time of HL2 to fully explore. however, with our survival mode, it will take a lot longer, as we plan to use all sections fully and combine them with a mix of puzzles and a first person shooter.
and we also planned to add acheivements to fully complete this massive project.
however, we are unsure as to if the mods released via steamworks are for popular mods only, or if other mods, particularly of this size, are allowed to also use steamworks.thanks for your time either way
> From: <subject name here> <<subject name here>@valvesoftware.com>
> Subject: RE: steamworks for mods
> To: "'Kizzycocoa'" <kizzycocoa@yahoo.co.uk>
> Date: Wednesday, 20 May, 2009, 11:58 PMHello,
At this time the only mods that are using Steamworks are the ones released on Steam. Once your mid is released please make sure we are aware of it so we can determine if it is a good fit for distribution on Steam.
Kind regards,
<subject name here>
we see this as a yes, with a small possibility of a no
why?because:
*we have a multiplayer function.
*we have 4-6 weapons already planned and being coded.
-we have a great co-op twist.
-we have an awe-inspiring room that will surprise everyone.
*we have loads of ideas for acheivements.
-we have loads of easter-egg ideas.
-we have customisable features, such as music and textures.
*we have a huge compatability centre for all the map-lovers out there.
*we have a huge amount of rooms to use for many multi-genre ideas, to suit everyone. some of these include adventure, puzzle and survival genres.
-we have 3 test chamber runs planned. easy, medium and hard.
*and we have a whole new, unique viewpoint of GLaDOS and aperture science incorperated into the story.
*several other top secret parts to the mod.of course, to make it will take time. I have said we could release it by the end of next year, but it may take slightly longer
but still, we see a definate yes from steamworks, should we accomplish those points we plan.
and just to show you how far in we are, I have added a key to show what the symbols next to the ideas mean*=working on
-=ideaso, as you can see, we are well into halfway of making rough concepts.
once all of them are done in rough, it's only a matter of detailing themso, yeah. very eventful and exciting week for us
massive update!
the following mail occured earlier this week:
From: Kizzycocoa [mailto:kizzycocoa@yahoo.co.uk]
Sent: Wednesday, May 20, 2009 2:07 PM
To: steamworks@valvesoftware.com
Subject: steamworks for mods
on your site somewhere, it said mods weren't going to have steamworks
however, on http://steamreview.org/posts/steamworksmod/ , it says a few popular mods were allowed to use it.
so, we are wondering if our mod could use it.
of course, not yet as the mod is still in production, but once it's finished.
now, we are asking this because this mod (portal:access all areas) will be big. around about the same size as portal memory-wise, but much bigger map-wise. it would probably be about the same length of time of HL2 to fully explore. however, with our survival mode, it will take a lot longer, as we plan to use all sections fully and combine them with a mix of puzzles and a first person shooter.
and we also planned to add acheivements to fully complete this massive project.
however, we are unsure as to if the mods released via steamworks are for popular mods only, or if other mods, particularly of this size, are allowed to also use steamworks.
thanks for your time either way
> From: <subject name here> <<subject name here>@valvesoftware.com>
> Subject: RE: steamworks for mods
> To: "'Kizzycocoa'" <kizzycocoa@yahoo.co.uk>
> Date: Wednesday, 20 May, 2009, 11:58 PM
Hello,
At this time the only mods that are using Steamworks are the ones released on Steam. Once your mid is released please make sure we are aware of it so we can determine if it is a good fit for distribution on Steam.
Kind regards,
<subject name here>
we see this as a yes, with a small possibility of a no
why?
because:
*we have a multiplayer function.
*we have 4-6 weapons already planned and being coded.
-we have a great co-op twist.
-we have an awe-inspiring room that will surprise everyone.
*we have loads of ideas for acheivements.
-we have loads of easter-egg ideas.
-we have customisable features, such as music and textures.
*we have a huge compatability centre for all the map-lovers out there.
*we have a huge amount of rooms to use for many multi-genre ideas, to suit everyone. some of these include adventure, puzzle and survival genres.
-we have 3 test chamber runs planned. easy, medium and hard.
*and we have a whole new, unique viewpoint of GLaDOS and aperture science incorperated into the story.
*several other top secret parts to the mod.
of course, to make it will take time. I have said we could release it by the end of next year, but it may take slightly longer
but still, we see a definate yes from steamworks, should we accomplish those points we plan.
and just to show you how far in we are, I have added a key to show what the symbols next to the ideas mean
*=working on
-=idea
so, as you can see, we are well into halfway of making rough concepts.
once all of them are done in rough, it's only a matter of detailing them
so, yeah. very eventful and exciting week for us
Quote from PortalFan77 on May 22, 2009, 11:27 pm#1. You wont get on Steamworks.
#2. Your mod is nothing special and will not be anything different than Prelude, Chells legend, or project beta.
#3. You cannot modify portal, it is impossible.
#4. Have fun making another map pack mod.
Now lets go through each of your points.
- Code: Select all
*we have a multiplayer function.
Portal multiplayer does not work, once you get 2 or more people into a server and walk through a portal the game crashes.
- Code: Select all
*we have 4-6 weapons already planned and being coded.
Not possible to add weapons to Portal.
- Code: Select all
-we have a great co-op twist.
See above Multiplayer post
- Code: Select all
*we have loads of ideas for acheivements.
Might work, havent ever tried.
- Code: Select all
-we have customisable features, such as music and textures.
Obviously this is possible and can all be done through hammer.
- Code: Select all
*we have a huge amount of rooms to use for many multi-genre ideas, to suit everyone. some of these include adventure, puzzle and survival genres.
It is impossible to please everyone.
- Code: Select all
*and we have a whole new, unique viewpoint of GLaDOS and aperture science incorperated into the story.
This could be difficult if not impossible to pull off in a good way.
Basically you can keep working on all the models, sounds, scripts, textures, and maps all you want, but you will never be able to add MP or new weapon support to Portal.
#1. You wont get on Steamworks.
#2. Your mod is nothing special and will not be anything different than Prelude, Chells legend, or project beta.
#3. You cannot modify portal, it is impossible.
#4. Have fun making another map pack mod.
Now lets go through each of your points.
- Code: Select all
*we have a multiplayer function.
Portal multiplayer does not work, once you get 2 or more people into a server and walk through a portal the game crashes.
- Code: Select all
*we have 4-6 weapons already planned and being coded.
Not possible to add weapons to Portal.
- Code: Select all
-we have a great co-op twist.
See above Multiplayer post
- Code: Select all
*we have loads of ideas for acheivements.
Might work, havent ever tried.
- Code: Select all
-we have customisable features, such as music and textures.
Obviously this is possible and can all be done through hammer.
- Code: Select all
*we have a huge amount of rooms to use for many multi-genre ideas, to suit everyone. some of these include adventure, puzzle and survival genres.
It is impossible to please everyone.
- Code: Select all
*and we have a whole new, unique viewpoint of GLaDOS and aperture science incorperated into the story.
This could be difficult if not impossible to pull off in a good way.
Basically you can keep working on all the models, sounds, scripts, textures, and maps all you want, but you will never be able to add MP or new weapon support to Portal.
Quote from p0rtalplayer on May 23, 2009, 8:25 amPortalFan77 wrote:#1Is the cup half empty? Or half full?
For you, half empty.
For our team, half full.
Sure, multiplayer has never worked in the past. Sure, coding new weapons for portal has never worked in the past. Sure, this may just be a giant mappack. But let's look at it the OPTIMISTIC way.
#1: Steamworks is a POSSIBILITY. We may get it, we may not. We won't know for at least another year because this mod is still in production.
#2: It is special, in a way, because it is so large and fits so many genres. Just like Prelude was special because of it's unique storyline (same with chell's legend, only different story) and project beta is special because of it's improved textures, models, etc.
#3: Actually, you can MODIFY portal, but not in such strict terms make a MOD of it. Aka, you can replace a texture and make the game experience compeltely different, but you can't, again, in such strict terms, mod it.
#4: Yeah, we will have fun. The reason I signed up is because it looked fun and interesting. We'll also have fun rubbing it in your face when it comes out.
Now lets go through each of YOUR points:
Portalfan77 wrote:Portal multiplayer does not work, once you get 2 or more people into a server and walk through a portal the game crashes.Well, we don't know if it works or not, it's still WIP.
Portalfan77 wrote:Not possible to add weapons to portalAgain, this is still WIP.
Portalfan77 wrote:Might work, haven't ever tried.This WILL be possible if we get steamworks.
Portalfan77 wrote:Obviously this is possible and can all be done through hammer.
Portalfan77 wrote:It is impossible to please everyone.No, but we can get close.
Portalfan77 wrote:This could be difficult if not impossible to pull off in a good way.Difficult? Yes. Impossible? NO. Besides, on the note of impossible, take a look at my sig.
Thanks for the advice, but try to look on the bright side next time
Is the cup half empty? Or half full?
For you, half empty.
For our team, half full.
Sure, multiplayer has never worked in the past. Sure, coding new weapons for portal has never worked in the past. Sure, this may just be a giant mappack. But let's look at it the OPTIMISTIC way.
#1: Steamworks is a POSSIBILITY. We may get it, we may not. We won't know for at least another year because this mod is still in production.
#2: It is special, in a way, because it is so large and fits so many genres. Just like Prelude was special because of it's unique storyline (same with chell's legend, only different story) and project beta is special because of it's improved textures, models, etc.
#3: Actually, you can MODIFY portal, but not in such strict terms make a MOD of it. Aka, you can replace a texture and make the game experience compeltely different, but you can't, again, in such strict terms, mod it.
#4: Yeah, we will have fun. The reason I signed up is because it looked fun and interesting. We'll also have fun rubbing it in your face when it comes out.
Now lets go through each of YOUR points:
Well, we don't know if it works or not, it's still WIP.
Again, this is still WIP.
This WILL be possible if we get steamworks.
No, but we can get close.
Difficult? Yes. Impossible? NO. Besides, on the note of impossible, take a look at my sig.
Thanks for the advice, but try to look on the bright side next time
Quote from kizzycocoa on May 23, 2009, 10:58 amwow. way to go PP
I second each of his arguments, however, there are a few which aren't all too true1)We'll also have fun rubbing it in your face when it comes out.
we won't all have fun doing that. the majoritory will
ok, serious now.
2)Not possible to add weapons to portal
it is COMPLETELY possible! by using the original models, make several alterations and put them back. trust me, even someone who dislikes the mod as much as you will like them
3)Your mod is nothing special and will not be anything different than Prelude, Chells legend, or project beta.
it will. it will feature a difficult test chamber run, a survival mode, a multiplayer mode and a redo of many textures.
to be honest, this will take a while, but it will give you the main features of these.
however, we are in no way insinuating that it is the best in the world. some may like it, some may hate it.
wow. way to go PP
I second each of his arguments, however, there are a few which aren't all too true
1)We'll also have fun rubbing it in your face when it comes out.
we won't all have fun doing that. the majoritory will
ok, serious now.
2)Not possible to add weapons to portal
it is COMPLETELY possible! by using the original models, make several alterations and put them back. trust me, even someone who dislikes the mod as much as you will like them
3)Your mod is nothing special and will not be anything different than Prelude, Chells legend, or project beta.
it will. it will feature a difficult test chamber run, a survival mode, a multiplayer mode and a redo of many textures.
to be honest, this will take a while, but it will give you the main features of these.
however, we are in no way insinuating that it is the best in the world. some may like it, some may hate it.