Portal:Access All Areas [WIP]
Quote from sbrown on March 18, 2009, 4:23 pmRemmiz wrote:This is a good thing. Protip: It takes months to make one complete, well detailed and good looking map. By your current schedule, you should have about one room to put into beta.Shit, the little area at the ending of pesp took a good month to do and, even that isnt as detailed as it could have been. As for screenshots, maybe take them in hdr, or something so they look good?
Shit, the little area at the ending of pesp took a good month to do and, even that isnt as detailed as it could have been. As for screenshots, maybe take them in hdr, or something so they look good?
Quote from reepblue on March 18, 2009, 4:23 pmRemmiz wrote:Protip: It takes months to make one complete, well detailed and good looking map. By your current schedule, you should have about one room to put into beta.That statement is not true to me
I can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.
Also, I do it in a short time cause I have too much free time.
That statement is not true to me
I can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.
Also, I do it in a short time cause I have too much free time.
The more you give, the less appreciated it will be received.
Quote from kizzycocoa on March 18, 2009, 4:47 pmRemmiz wrote:This is a good thing. Protip: It takes months to make one complete, well detailed and good looking map. By your current schedule, you should have about one room to put into beta.I know. but I lake to give out a little at a time.
ah well, guess I have to abandon that plan.sbrown wrote:Shit, the little area at the ending of pesp took a good month to do and, even that isnt as detailed as it could have been. As for screenshots, maybe take them in hdr, or something so they look good?I could imagine. some tequniques and effects on there were excellent. the moving glass gave me an idea for a section of the facility, a different game function and a secret GLaDOS room
reepblue wrote:That statement is not true to meI can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.
Also, I do it in a short time cause I have too much free time.
unfortunately, I'm not gifted with so much time.
and as this project has next an unarguably infinate amount of possibilites for different sectors, the exams will effect me a lot X(
I know. but I lake to give out a little at a time.
ah well, guess I have to abandon that plan.
I could imagine. some tequniques and effects on there were excellent. the moving glass gave me an idea for a section of the facility, a different game function and a secret GLaDOS room
I can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.
Also, I do it in a short time cause I have too much free time.
unfortunately, I'm not gifted with so much time.
and as this project has next an unarguably infinate amount of possibilites for different sectors, the exams will effect me a lot X(
Quote from Remmiz on March 18, 2009, 4:51 pmreepblue wrote:That statement is not true to meI can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.
Also, I do it in a short time cause I have too much free time.
Not to sound rude or anything, but that is a terrible way to create maps, in my opinion. You should be testing after each major area implemented. In Portal, this would be each main puzzle to catch any issues which may affect future design or small issues like leaks, texture alignment, etc. Heck, designing the map on paper/use cases alone should take a couple weeks. Then again, we are talking about large scale maps; not simple Portal chambers which can be pushed out like lemmings.
I can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.
Also, I do it in a short time cause I have too much free time.
Not to sound rude or anything, but that is a terrible way to create maps, in my opinion. You should be testing after each major area implemented. In Portal, this would be each main puzzle to catch any issues which may affect future design or small issues like leaks, texture alignment, etc. Heck, designing the map on paper/use cases alone should take a couple weeks. Then again, we are talking about large scale maps; not simple Portal chambers which can be pushed out like lemmings.
Quote from reepblue on March 18, 2009, 6:46 pmRemmiz wrote:Not to sound rude or anything, but that is a terrible way to create maps, in my opinion. You should be testing after each major area implemented. In Portal, this would be each main puzzle to catch any issues which may affect future design or small issues like leaks, texture alignment, etc. Heck, designing the map on paper/use cases alone should take a couple weeks. Then again, we are talking about large scale maps; not simple Portal chambers which can be pushed out like lemmings.Ah, When I said good size, I was thinking 2-4 rooms. But some Causes on larger maps, (5-7 room maps) They do take longer cause of thinking of puzzles and how to light them. Then I test room by room, sorry for the confusion. . .
Still If I already have a idea of what type of map it should be, I'll take me shorter time then going in and having no idea. Paper and pencil never seems to really 100% work out, cause I'll plan something then when I get into hammer, I'll want to change or edit the idea if it it works out better for mapping and playing and visual.
Ah, When I said good size, I was thinking 2-4 rooms. But some Causes on larger maps, (5-7 room maps) They do take longer cause of thinking of puzzles and how to light them. Then I test room by room, sorry for the confusion. . .
Still If I already have a idea of what type of map it should be, I'll take me shorter time then going in and having no idea. Paper and pencil never seems to really 100% work out, cause I'll plan something then when I get into hammer, I'll want to change or edit the idea if it it works out better for mapping and playing and visual.
The more you give, the less appreciated it will be received.
Quote from sbrown on March 19, 2009, 1:01 amreepblue wrote:That statement is not true to meI can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.
Also, I do it in a short time cause I have too much free time.
This post needs to be renamed to: People making shitty maps with shitty techniques, and little time
I can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.
Also, I do it in a short time cause I have too much free time.
This post needs to be renamed to: People making shitty maps with shitty techniques, and little time
Quote from kizzycocoa on March 19, 2009, 2:50 amsbrown wrote:This post needs to be renamed to: People making shitty maps with shitty techniques, and little timeno it doesn't. it can stay the same, thanks.
no it doesn't. it can stay the same, thanks.
Quote from Hober on March 19, 2009, 1:56 pmsbrown wrote:This post needs to be renamed to: People making shitty maps with shitty techniques, and little timeWanna be a jackass? Take it to PMs.
This guy is trying to put out an ambitious Portal based project with a relative minimum of boasting, just trying to drum up some honest help by showing what he has and talking about his process.
He's being reasonable, you're being asinine.
Wanna be a jackass? Take it to PMs.
This guy is trying to put out an ambitious Portal based project with a relative minimum of boasting, just trying to drum up some honest help by showing what he has and talking about his process.
He's being reasonable, you're being asinine.
Quote from mazk1985 on March 19, 2009, 2:34 pmHober wrote:Wanna be a jackass? Take it to PMs.This guy is trying to put out an ambitious Portal based project with a relative minimum of boasting, just trying to drum up some honest help by showing what he has and talking about his process.
He's being reasonable, you're being asinine.
I totally agree. Theres no need for bashing. If you can't contribute anything constructive then just don't bother posting
This guy is trying to put out an ambitious Portal based project with a relative minimum of boasting, just trying to drum up some honest help by showing what he has and talking about his process.
He's being reasonable, you're being asinine.
I totally agree. Theres no need for bashing. If you can't contribute anything constructive then just don't bother posting
Quote from Remmiz on March 19, 2009, 2:40 pmDownright bashing isn't cool but constructive criticism is always good. For instance:
You should probably take some more time on polishing and designing before releasing more screen shots and media. No one likes to see an unfinished level, they'd much rather wait for a final product.
Downright bashing isn't cool but constructive criticism is always good. For instance:
You should probably take some more time on polishing and designing before releasing more screen shots and media. No one likes to see an unfinished level, they'd much rather wait for a final product.