Portal:Access All Areas [WIP]
Quote from kizzycocoa on April 13, 2009, 5:22 amSolomon wrote:I'm really looking forward to this.thanks!
we are tooon a side note, why was this moved to WIP? it has no playable versions yet
thanks!
we are too
on a side note, why was this moved to WIP? it has no playable versions yet
Quote from Hober on April 13, 2009, 1:03 pmkizzycocoa wrote:on a side note, why was this moved to WIP? it has no playable versions yet'Cause it's got [WIP] in the title, which seemed good enough for me, but board rules say only stuff with downloads.
Whatever.
'Cause it's got [WIP] in the title, which seemed good enough for me, but board rules say only stuff with downloads.
Whatever.
Quote from kizzycocoa on April 13, 2009, 1:44 pmHober wrote:'Cause it's got [WIP] in the title, which seemed good enough for me, but board rules say only stuff with downloads.Whatever.
yeah XD
ah well, we'll be in there in about 2 weeks. we're sticking it all together.
Whatever.
yeah XD
ah well, we'll be in there in about 2 weeks. we're sticking it all together.
Quote from Solomon on April 13, 2009, 1:54 pmkizzycocoa wrote:... we're sticking it all together.Hammer has a glue tool?
Hammer has a glue tool?
Quote from kizzycocoa on April 13, 2009, 2:50 pmSolomon wrote:Hammer has a glue tool?yes. it's very sticky.
I couldn't open my monitor on my laptop for days once XD
yes. it's very sticky.
I couldn't open my monitor on my laptop for days once XD
Quote from kizzycocoa on April 13, 2009, 6:52 pmwell, our team are pleased to report that the core (we have nicknamed "The Hub" for now) is fully functional
it has 83 elevators, a massive centeral decoration, and now, limitless possibilities for room ideas
it will be easy to navigate due to signs, however, a good memory will also be helpful :3
we will try to group them together to make it easier XD
we guarantee this is going to be the most complex map in terms of changelevel. it runs after about 12 seconds, it takes 6 hours to compile and I am very unlucky due to powercuts etc, but I am compiling the final version tonight.hopefully, all will go ok :3
a few of my mappers are saying it's so big, it may get valve's attention if it's good XD
I disagree. I don't think I could ever have my concept reach that level of publicity :3
well, our team are pleased to report that the core (we have nicknamed "The Hub" for now) is fully functional
it has 83 elevators, a massive centeral decoration, and now, limitless possibilities for room ideas
it will be easy to navigate due to signs, however, a good memory will also be helpful :3
we will try to group them together to make it easier XD
we guarantee this is going to be the most complex map in terms of changelevel. it runs after about 12 seconds, it takes 6 hours to compile and I am very unlucky due to powercuts etc, but I am compiling the final version tonight.
hopefully, all will go ok :3
a few of my mappers are saying it's so big, it may get valve's attention if it's good XD
I disagree. I don't think I could ever have my concept reach that level of publicity :3
Quote from Solomon on April 13, 2009, 7:24 pmkizzycocoa wrote:... it has 83 elevators ...83!? Wow... I'll be sure to download the release
EDIT: I was just thinking how great it would be if this was an Online game. xD
83!? Wow... I'll be sure to download the release
EDIT: I was just thinking how great it would be if this was an Online game. xD
Quote from kizzycocoa on April 13, 2009, 7:38 pmSolomon wrote:83!? Wow... I'll be sure to download the releaseEDIT: I was just thinking how great it would be if this was an Online game. xD
well, some of them could lead to more silos O.o
it could have 166 room possibilities X.X
THAT would be big.we have toyed around with the idea of adapting HL2DM, creating more than 1 portal gun to choose etc.
how that would work is a normal portal gun, a portal gun that slows people down, a portal gun that hurts the person who enters the portal, a potal gun with a 10 second delay and a portal gun with a secondary shooting option.
however, it would be too much XD
I think, for now, focus on the main thing. the rest will be discussed later :3
EDIT: I was just thinking how great it would be if this was an Online game. xD
well, some of them could lead to more silos O.o
it could have 166 room possibilities X.X
THAT would be big.
we have toyed around with the idea of adapting HL2DM, creating more than 1 portal gun to choose etc.
how that would work is a normal portal gun, a portal gun that slows people down, a portal gun that hurts the person who enters the portal, a potal gun with a 10 second delay and a portal gun with a secondary shooting option.
however, it would be too much XD
I think, for now, focus on the main thing. the rest will be discussed later :3
Quote from jrlauer on April 13, 2009, 10:26 pmkizzycocoa wrote:well, some of them could lead to more silos O.o
it could have 166 room possibilities X.X
THAT would be big.we have toyed around with the idea of adapting HL2DM, creating more than 1 portal gun to choose etc.
how that would work is a normal portal gun, a portal gun that slows people down, a portal gun that hurts the person who enters the portal, a potal gun with a 10 second delay and a portal gun with a secondary shooting option.
however, it would be too much XD
I think, for now, focus on the main thing. the rest will be discussed later :3I don't know, I still think you may be biting off more than you can chew. Regardless, I still look forward to it.
it could have 166 room possibilities X.X
THAT would be big.
we have toyed around with the idea of adapting HL2DM, creating more than 1 portal gun to choose etc.
how that would work is a normal portal gun, a portal gun that slows people down, a portal gun that hurts the person who enters the portal, a potal gun with a 10 second delay and a portal gun with a secondary shooting option.
however, it would be too much XD
I think, for now, focus on the main thing. the rest will be discussed later :3
I don't know, I still think you may be biting off more than you can chew. Regardless, I still look forward to it.
Quote from kizzycocoa on April 14, 2009, 3:46 amjrlauer wrote:I don't know, I still think you may be biting off more than you can chew. Regardless, I still look forward to it.
ah well, if it's going to fail, we're going to fail in style XD
ah well, if it's going to fail, we're going to fail in style XD