Portal: Ascension (WIP)
Quote from phaaze on September 23, 2010, 9:27 amI have been working on Portal Ascension for a while now, so I figured I should make a thread.
So let me talk about what Ascension is. It's a mappack. At least it will be. It may turn into a mod, but I would like to keep it a mappack. I'm trying to go for a very unique style, and there will be many things different from the original Portal, and from Portal 2. So let's check out a few screenshots so you know what I'm talking about.
So yeah, a bit like that. It will probably include about 5 chambers, more or less.
FEATURES
-New style, set in a different Enrichment Center
-New version of GLaDOS
-New puzzle elements
-New music, not created by Hamster Alliance.
-No box droppers, instead they will be teleported on special pads.
CREDITS
Aurora93 - water caustics
Colossal & venator92- textures
omnicoder - technical support, entity obfuscator
unborkenjack/hiyougami - portal 2 panel arm models
reepblue - portal 2 .VMFs
me - everything else
I have been working on Portal Ascension for a while now, so I figured I should make a thread.
So let me talk about what Ascension is. It's a mappack. At least it will be. It may turn into a mod, but I would like to keep it a mappack. I'm trying to go for a very unique style, and there will be many things different from the original Portal, and from Portal 2. So let's check out a few screenshots so you know what I'm talking about.
So yeah, a bit like that. It will probably include about 5 chambers, more or less.
FEATURES
-New style, set in a different Enrichment Center
-New version of GLaDOS
-New puzzle elements
-New music, not created by Hamster Alliance.
-No box droppers, instead they will be teleported on special pads.
CREDITS
Aurora93 - water caustics
Colossal & venator92- textures
omnicoder - technical support, entity obfuscator
unborkenjack/hiyougami - portal 2 panel arm models
reepblue - portal 2 .VMFs
me - everything else
Quote from Mek on September 23, 2010, 10:31 amLooks cool and unique. Looking forward to playing
Looks cool and unique. Looking forward to playing
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from hanging_rope on September 23, 2010, 5:52 pmQuote:-No box droppers, instead they will be teleported on special pads.This is what I do too.
I like how [spoiler]you use laziness as a feature![/spoiler]
This is what I do too.
I like how
Quote from phaaze on September 23, 2010, 6:40 pmhanging_rope wrote:Quote:-No box droppers, instead they will be teleported on special pads.This is what I do too.
I like how [spoiler]you use laziness as a feature![/spoiler]it isn't lazyness, in fact the way I'm making it requires more work then a Box Dropper.
This is what I do too.
I like how
it isn't lazyness, in fact the way I'm making it requires more work then a Box Dropper.
Quote from hanging_rope on September 24, 2010, 11:27 pmphaaze wrote:hanging_rope wrote:Quote:-No box droppers, instead they will be teleported on special pads.This is what I do too.
I like how [spoiler]you use laziness as a feature![/spoiler]it isn't lazyness, in fact the way I'm making it requires more work then a Box Dropper.
Oh cool. yeah.
This is what I do too.
I like how
it isn't lazyness, in fact the way I'm making it requires more work then a Box Dropper.
Oh cool. yeah.