Portal cleanser removing prop_portal
Quote from youme on October 26, 2007, 3:47 pmI have a prop_portal that I wan't to keep open at all times, and I have a trigger_portal_cleanser to make my puzzle harder and when I wal through the portal cleanser it removes both my blue portal (placed by me in game) and the orange portal that i put there in hammer. 0.o
Anyone found a solution to this? I tried telling the trigger_portal_cleanser to set it's activated state back to 1 'OnFizzle' but it doesn't work
This is really annoying as it's a funimental to this levelThanks,
Youme
I have a prop_portal that I wan't to keep open at all times, and I have a trigger_portal_cleanser to make my puzzle harder and when I wal through the portal cleanser it removes both my blue portal (placed by me in game) and the orange portal that i put there in hammer. 0.o
Anyone found a solution to this? I tried telling the trigger_portal_cleanser to set it's activated state back to 1 'OnFizzle' but it doesn't work
This is really annoying as it's a funimental to this level
Thanks,
Youme
Quote from EMUGOD on October 26, 2007, 4:01 pmyoume wrote:I have a prop_portal that I wan't to keep open at all times, and I have a trigger_portal_cleanser to make my puzzle harder and when I wal through the portal cleanser it removes both my blue portal (placed by me in game) and the orange portal that i put there in hammer. 0.oAnyone found a solution to this? I tried telling the trigger_portal_cleanser to set it's activated state back to 1 'OnFizzle' but it doesn't work
This is really annoying as it's a funimental to this levelThanks,
Youmeyou could probably use some creatively placed triggers to make it work.
Anyone found a solution to this? I tried telling the trigger_portal_cleanser to set it's activated state back to 1 'OnFizzle' but it doesn't work
This is really annoying as it's a funimental to this level
Thanks,
Youme
you could probably use some creatively placed triggers to make it work.
Quote from msleeper on October 26, 2007, 4:08 pmYeah, have a trigger brush that is bigger than the cleanser, and OnEndTouchAll have it open the prop_portal again.
Yeah, have a trigger brush that is bigger than the cleanser, and OnEndTouchAll have it open the prop_portal again.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from youme on October 26, 2007, 4:11 pmmsleeper wrote:Yeah, have a trigger brush that is bigger than the cleanser, and OnEndTouchAll have it open the prop_portal again.I guess I could do that, bit iffy though.
(how is OnEndTouchAll different to OnEndTouch?)
I guess I could do that, bit iffy though.
(how is OnEndTouchAll different to OnEndTouch?)
Quote from msleeper on October 26, 2007, 4:33 pmDepends on your flags, but it is pretty self-explanitory. OnEndTouchAll only fires when anything that can trigger it has left the volume.
Depends on your flags, but it is pretty self-explanitory. OnEndTouchAll only fires when anything that can trigger it has left the volume.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from SuperSsonic on October 26, 2007, 9:02 pmSet a filter_activator_name and name it the same as the portal cleanser's trigger also in properties set Filter Name to the name of the prop_portal. Now that portal should stay at all times even when going through the cleanser.
Set a filter_activator_name and name it the same as the portal cleanser's trigger also in properties set Filter Name to the name of the prop_portal. Now that portal should stay at all times even when going through the cleanser.
Quote from ebola on October 27, 2007, 7:01 amthat won't do anything, not only because that's not the right way to use a filter, but also because even if you correct it so that you do use a filter correctly on the trigger, it still wont do anything. in fact, that'll make the trigger pretty much stop doing anything at all. a filter filters the activators, not the input/output
that won't do anything, not only because that's not the right way to use a filter, but also because even if you correct it so that you do use a filter correctly on the trigger, it still wont do anything. in fact, that'll make the trigger pretty much stop doing anything at all. a filter filters the activators, not the input/output
Quote from SuperSsonic on October 27, 2007, 2:45 pmebola wrote:that won't do anything, not only because that's not the right way to use a filter, but also because even if you correct it so that you do use a filter correctly on the trigger, it still wont do anything. in fact, that'll make the trigger pretty much stop doing anything at all. a filter filters the activators, not the input/outputYes this does work I tested it before posting it. Here is an example bsp and vmf if you still doubt this will work.
Yes this does work I tested it before posting it. Here is an example bsp and vmf if you still doubt this will work.