Portal Combat mod
Quote from A.M.M.D. on November 17, 2008, 2:23 pmIm working on a projekt called Portal: Combat
its waht the name says: a more combat based portal game in the HL? universe.This mean
less Puzzels MORE COMBATIm working on it since april 2008
Features:
-Aperture Science Weapons like Lazer gun so i need a modler
-A story (i made it suitable with the portal prelude story[THX NykO18 for this awesome mod^^])
-New textures
-An aperture logo as HP display (like my AVATAR^^)
-Some battles against the AOD Soldiers (Army of Destiny) [The big Evil(?) opponent]
-Boss Battle
(no not glados)Screenshots(ALPHA):
[img]http://img204.imageshack.us/images/thpix.gif[/img][img]http://img528.imageshack.us/images/thpix.gif[/img]
Update Comming soon
Im working on a projekt called Portal: Combat
its waht the name says: a more combat based portal game in the HL? universe.This mean
less Puzzels MORE COMBAT
Im working on it since april 2008
Features:
-Aperture Science Weapons like Lazer gun so i need a modler
-A story (i made it suitable with the portal prelude story[THX NykO18 for this awesome mod^^])
-New textures
-An aperture logo as HP display (like my AVATAR^^)
-Some battles against the AOD Soldiers (Army of Destiny) [The big Evil(?) opponent]
-Boss Battle
(no not glados)
Screenshots(ALPHA):
[img]http://img204.imageshack.us/images/thpix.gif[/img]
[img]http://img528.imageshack.us/images/thpix.gif[/img]
Update Comming soon
Quote from PortalFan77 on November 17, 2008, 5:15 pmGood luck with this.
Good luck with this.
Quote from Mek on November 17, 2008, 5:42 pmGood luck and tight nerves on this
Good luck and tight nerves on this
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from jrlauer on November 18, 2008, 12:21 amI know someone who might be interested in the modeling portion of your project, I'll ask him and see if he's interested in giving you a hand.
I know someone who might be interested in the modeling portion of your project, I'll ask him and see if he's interested in giving you a hand.
Quote from compherm on November 18, 2008, 1:34 pmSorry if I'm nit-picky, but it bothers me in the first screenshot how the wall tiles do not line up with the edge of wall. Just doesn't seem as well polished...granted, it is early
Sorry if I'm nit-picky, but it bothers me in the first screenshot how the wall tiles do not line up with the edge of wall. Just doesn't seem as well polished...granted, it is early
Quote from A.M.M.D. on November 18, 2008, 2:19 pmcompherm wrote:Sorry if I'm nit-picky, but it bothers me in the first screenshot how the wall tiles do not line up with the edge of wall. Just doesn't seem as well polished...granted, it is earlyheyheyhey its only alpha
heyheyhey its only alpha
Quote from msleeper on November 18, 2008, 5:59 pmI am curious how this is going to work, considering the code for Portal has not been released and therefore no code mods will work with it.
The map looks boring, alpha or not. The name made me though.
I am curious how this is going to work, considering the code for Portal has not been released and therefore no code mods will work with it.
The map looks boring, alpha or not. The name made me though.
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Quote from Stylinkyle on November 19, 2008, 8:13 pmAlthough adding a combat to Portal would be neet, it's set to fail, considering that any sort of combat in Portal is used as a puzzle in and of itself. The turrets aren't there for combating. They're strategically placed to add a different type of puzzle to the game.
However, I am interested to see your finished product, as I have thought it would be neet. I just think that it will be hard to pull off, or at least pull off well.
Final note: how are you going to have your AI deal with going through portals?
Although adding a combat to Portal would be neet, it's set to fail, considering that any sort of combat in Portal is used as a puzzle in and of itself. The turrets aren't there for combating. They're strategically placed to add a different type of puzzle to the game.
However, I am interested to see your finished product, as I have thought it would be neet. I just think that it will be hard to pull off, or at least pull off well.
Final note: how are you going to have your AI deal with going through portals?