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Portal: Combat Training

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Hello evryone! Im new here.

Anyway, I just wanted to show off a map I made up, inspired by the GLADOS fight. I updated it a little since this video. What are you thoughts? Constructive critisism is all good.

http://www.youtube.com/watch?v=3odxrULyTKU

Everytime I make a env_sun it screws it all up, so I didnt bother this time. Im making another one that Ill post later, basically escaping Aperture Science after Combine attack.

Credit me for the music :x
Anyway I like it, looks a bit hard but I like it.

Been done before, but who knows maybe you will make it better...

Looks good.

This was a fail. I'm making a note here, huge facepalm. It's hard to overstate my disappointment.
Hen7 wrote:
Credit me for the music :x
Anyway I like it, looks a bit hard but I like it.

Were you part of the Flash Version mappack? Ya, I kinda used that music :? So, how much of a fine do I get for unlicenced music :roll: Im going to put mines in the water just so Airboating isnt as easy. Any other requests to make it better? If I put in an env_sun, will I see a sun, even if it doesnt emit any light?

I made the Helicopter faster and edited path_tracks so it doesnt collide with the wall. I also changed the water. Conctructive critisism.

Why not use striders and energy ball launchers? If that works...

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Bulska wrote:
Why not use striders and energy ball launchers? If that works...

Yep, Striders work fine. I made a few maps with striders and choppers before, and they were pretty fun, and more action-based than traditional Portal maps.

I never got round to finishing them though, when I realised that the only feasible way to get sounds working was to include a custom game_sounds_manifest file, which presently can't be bspzipped. I could provide the file seperately, but it would take precedence over the original Portal one.

Whilst this wouldn't be an issue if done right, it is still a sloppy method to use, and other maps may overwrite my manifest file with their own, breaking my map.

I considered making a full mod, but I didn't feel I had enough content to make it worthwhile.

The good news is that this issue should be resolved soon, following Valve's SDK rep Tony Sergi's response in this thread on the Steam forum.

Looked pretty cool, but couldn't you just hop out of the area? Or was the grass non-portable?

It kinda reminds me of my own maps... but that's only because of the airboat.

Image

"Duct Tape is the answer."
Sythes wrote:
Looked pretty cool, but couldn't you just hop out of the area? Or was the grass non-portable?

Grass? Its a big closed in area with a skybox overtop.

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